Author Topic: MLV App 1.14 - All in one MLV Video Post Processing App [Windows, Mac and Linux]  (Read 1258456 times)

masc

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Re: Making a New MLV Processing App! [Windows, Mac and Linux]
« Reply #1425 on: June 03, 2018, 09:25:47 PM »
Good to know, thanks again for trying out!

On OSX the problem is: the AppImage is build first (what installs ffmpeg to its place), then the QMAKE_PRE_LINK / QMAKE_POST_LINK is executed (what unzips the ffmpeg binary). Unfortunately there is no way (at least I didn't found one) to execute a command before the image is build (this could automatically unzip ffmpeg). Copying ffmpeg manually in the image via command in the end of the procedure is difficult, because I did not find a variable for the image location. :(

EDIT: jippi jeah! I got it! On OSX ffmpeg must not be unzipped manually anymore before compiling! All runs automatically when compiling now!!! :D
@Danne: your script should be easier now!
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Danne

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Re: Making a New MLV Processing App! [Windows, Mac and Linux]
« Reply #1426 on: June 03, 2018, 10:36:35 PM »
That is great news masc. Just rearranged the compiler but will check into and refine further. Also got some dualiso files to test out. And a bunch of more stuff 8)...

Kharak

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Re: Making a New MLV Processing App! [Windows, Mac and Linux]
« Reply #1427 on: June 04, 2018, 07:32:12 PM »
Just installed the App on a Win 10 machine to check out some footage.

I noticed that the Value (numbers) of the sliders are outside the window, so I cant see them. Like Dark Strenght, Saturation, tint etc.. I only see parts of the Temperature Value, because its a 4 decimal number, so I see 58... (5800).

It does not matter if the MLV App Window is Minimized or Maximized, the values stay outside the visible "window border".
V 0.16 64 bit

Edit: The native Resolution of this laptop is 1920x1080
once you go raw you never go back

masc

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Re: Making a New MLV Processing App! [Windows, Mac and Linux]
« Reply #1428 on: June 04, 2018, 07:37:01 PM »
@Kharak: you're the next windows victim, I guess. Bouncyball wrote how to solve that.

If you are on Windows 10 there is no need to change font size or resolution.

Right click on MLVApp.exe, choose Properties/Compatibility



Check "Override high DPI scaling behavior" and select "System (Enhanced)" in "Scaling performed by:"

Run your app and use it happily :)

Regards
bb
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Kharak

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Re: Making a New MLV Processing App! [Windows, Mac and Linux]
« Reply #1430 on: June 04, 2018, 08:04:36 PM »
@Kharak: you're the next windows victim, I guess. Bouncyball wrote how to solve that.

Thanks,

Luckily I work with Win 8.1
once you go raw you never go back

masc

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Re: Making a New MLV Processing App! [Windows, Mac and Linux]
« Reply #1431 on: June 04, 2018, 08:25:05 PM »
Thanks,

Luckily I work with Win 8.1
Win 8.1 has the same problem when enabling system scaling (to e.g. 150%).
5D3.113 | EOSM.202

fortymileswest

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Re: Making a New MLV Processing App! [Windows, Mac and Linux]
« Reply #1432 on: June 05, 2018, 03:54:21 PM »
What a great little app, so useful.
Would love to see the ability to trim and crop clips in future.
Thanks for sharing

andy kh

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Re: Making a New MLV Processing App! [Windows, Mac and Linux]
« Reply #1433 on: June 05, 2018, 04:08:53 PM »
#fortymiles u can trim
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Kharak

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Re: Making a New MLV Processing App! [Windows, Mac and Linux]
« Reply #1434 on: June 05, 2018, 07:54:28 PM »
Win 8.1 has the same problem when enabling system scaling (to e.g. 150%).

Is the scaling issue introduced in v0.16? Cause i have v0.15 on my machine and never had issues with the scaling.
once you go raw you never go back

masc

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Re: Making a New MLV Processing App! [Windows, Mac and Linux]
« Reply #1435 on: June 05, 2018, 10:01:40 PM »
Is the scaling issue introduced in v0.16? Cause i have v0.15 on my machine and never had issues with the scaling.
I think this issue exists since the very first version, because this is more a Windows issue than a MLVApp issue.
5D3.113 | EOSM.202

Kharak

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Re: Making a New MLV Processing App! [Windows, Mac and Linux]
« Reply #1436 on: June 06, 2018, 08:56:18 AM »
Perhaps its the Shell Exstension on win 8.1 reverting the scaling to win 95 style ;)

Texts on my machine have always been ugly. Now i know why.
once you go raw you never go back

Seruji

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Re: Making a New MLV Processing App! [Windows, Mac and Linux]
« Reply #1437 on: June 06, 2018, 08:26:20 PM »
Question MLV APP: ¿Should I sharp (sharpen option in details section) the image before or after the image is converted into video?

masc

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Re: Making a New MLV Processing App! [Windows, Mac and Linux]
« Reply #1438 on: June 06, 2018, 09:43:23 PM »
@Seruji: It is impossible to answer in general. That depends on the camera, the lens, the settings,... , your workflow,...
Try it out and see what works best for you. I mostly use it for single frame export (photo) or to rescue clips where the focus doesn't fit 100%. If your clip is very sharp you may (not will) get very ugly moiree when sharpening...
So try it out ;)
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Seruji

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Re: Making a New MLV Processing App! [Windows, Mac and Linux]
« Reply #1439 on: June 07, 2018, 09:05:53 AM »
What I'm basically doing for my 5D mk2 (Canon Firmware Version: 2.1.2 Latest Build: 2018-04-30) is:

1- Import .MLV using MLV APP
2- Use Alexa-LogC
3- Export in AppleProRes 444
4- Import video in Premiere.
5- LUT => Alexa_Default_LogC2Rec709
6- Normal Color Correction.

The results are great, but I was wondering if this is or not a recommended setup, or there is something else better than that. ???

Teamsleepkid

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Re: Making a New MLV Processing App! [Windows, Mac and Linux]
« Reply #1440 on: June 07, 2018, 09:22:48 AM »
probably be better to color the raw files and not go through the whole log to rec 709 process you'll lose all the raw info
EOS M

masc

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Re: Making a New MLV Processing App! [Windows, Mac and Linux]
« Reply #1441 on: June 13, 2018, 04:52:07 PM »
Today I got some standard clips from a 7D. MLVApp is not able to reconstruct the highlights for all these 7D clips. Did anyone else had such problems with your 7D footage (or maybe also other cams)? Please report! ;)
I found a temp solution (which is not really nice but working) and I would like to test a bit around before releasing a bugfix...
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theBilalFakhouri

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Re: Making a New MLV Processing App! [Windows, Mac and Linux]
« Reply #1442 on: June 13, 2018, 06:33:59 PM »
@masc

Yes highlights reconstruction doesn't work for all clips --> But in other clips it's working very well ,, not sure what is happening and what is the difference between the clips that bring this problem (white level?) .

I am on 700D.

masc

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Re: Making a New MLV Processing App! [Windows, Mac and Linux]
« Reply #1443 on: June 13, 2018, 06:53:19 PM »
Yes highlights reconstruction doesn't work for all clips --> But in other clips it's working very well ,, not sure what is happening and what is the difference between the clips that bring this problem (white level?) .

I am on 700D.
Could you please upload a short clip where it doesn't work? You only have 700D clips with this problem? I really like to figure that out!
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theBilalFakhouri

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Re: Making a New MLV Processing App! [Windows, Mac and Linux]
« Reply #1444 on: June 13, 2018, 09:20:50 PM »
@masc

Of course here is the footage was shot in 12-bit lossless:
Highlights_Reconstruction.MLV

I am only have 700D and all the clips I am talking about was shot in 700D  :D

masc

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Re: Making a New MLV Processing App! [Windows, Mac and Linux]
« Reply #1445 on: June 13, 2018, 10:20:47 PM »
@masc

Of course here is the footage was shot in 12-bit lossless:
Highlights_Reconstruction.MLV

I am only have 700D and all the clips I am talking about was shot in 700D  :D
Thank you so much! This is really extreme! In this file the upper 1/4 of the green channel needs to be reconstructed in order to get a clean sky. OMG! @Ilia: we need your help!
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Danne

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Re: Making a New MLV Processing App! [Windows, Mac and Linux]
« Reply #1446 on: June 13, 2018, 10:23:03 PM »
Lol @masc  :D

masc

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Re: Making a New MLV Processing App! [Windows, Mac and Linux]
« Reply #1447 on: June 13, 2018, 10:46:16 PM »
This is how it looks in pictures:
Uncorrected:

Corrected (with some code changes):

Look how fat the green bar (sky) is in the waveform scope. In past we just tried to correct one single green value (would be a thin line in waveform scope). So I changed the code to correct a bigger range - just to test. But this works not always (e.g. green trees would become brown). So we need to think about what to do... and here we need ideas. I started a discussion thread on github for that as well. If someone has a good idea... please let us now!
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a1ex

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Re: Making a New MLV Processing App! [Windows, Mac and Linux]
« Reply #1448 on: June 13, 2018, 11:10:22 PM »
Code: [Select]
Black Level                     : 2047
White Level                     : 5586
ISO                             : 100

Block: VERS
  String: 'MLV App version 0.16 alpha'

The white level value is unusual for this camera model; at 12-bit ISO 100, I'd expect 4886 in the original MLV (raw.c, get_default_white_level). This value gets rid of the pink cast in ufraw (and hopefully in all other apps that interpret the white level properly).

theBilalFakhouri

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Re: Making a New MLV Processing App! [Windows, Mac and Linux]
« Reply #1449 on: June 14, 2018, 12:18:12 AM »
@a1ex

Yes this is because I shot the footage before your commit for 700D 10/12-bit lossless at ISO 100.

Should I run white level tests for other ISO values to avoid pink highlights for 700D ?