This also gives me a idea , since you can decode mlv i was thinking of a plugin for FCPX
Something along the lines of a RED RD3 file , which was it's own raw engine for basic adjustment like your app
with different color space profiles (e.g. red log1 , red log2 etc. ...) then debay it half size (proxy) for editing
then switch to full res for rending . I have tried the RED plugin for FCPX with sample 6K Weapon files and works great .
Really the big problem is importing the image sequences , need same kind of
data base server to tell fcpx there is "####" number of frames like compressor or A.E. . This is something that use too
work in old FCP with DPX file ( i been working off and on with this in FCPX --some success)
but now if you what to import DPX in to FCPX you need a translator (makes a reference QT file from the DPX).
Sorry Off topic , i can see this being very helpful & useful in further developments .
Keep up the good work @Ilia3101
