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Started by John Hable, June 09, 2013, 11:18:00 PM
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Quote from: noisyboy on June 12, 2013, 03:10:44 AMhttp://ge.tt/api/1/files/9j1YVAj/0/blob?downloadcheers
Quote from: EOSHD on June 13, 2013, 12:21:07 AMJohn, great work.At 1/2 res on the timeline I get fluid playback on my Mac Pro with CUDA accelerated Mercury engine, GTX 560 Ti in Premiere CS6.At 1/2 res the magenta highlights disappear but they are there on the full res debayer.There's something else wrong too as I can't get the same latitude as I can on the DNGs.The shot above was overexposed and I was able to bring it down fine in ACR. When I do the same in Ginger with the Manual Exposure setting, or any of the colour grading controls under Filmic Curve I get clipped highlights as if a lot of the dynamic range just isn't accessible.I also think the UI needs an overhaul for this to become a really popular tool. I think it should show the full metadata, and have graphical dials and sliders for kelvin, ISO, exposure, tint, shadows, highlight recovery just like Adobe. I can't get a 'feel' for my image as I change it by having to type the digits in, and the sliders are way too sensitive and not responsive enough in the rate at which they change the image in the monitor.One other point - although I get a clip preview in the project manager thumbnail gallery, nothing happens when I double click the raw file to bring it up in the source clip monitor. It works fine on the timeline but not in the source clip viewer.This is all on Premiere CS6 under OSX Mountain Lion.Cheers!
Quote from: squig on June 13, 2013, 12:48:40 PMThe flickering in ACR is making highlight recovery and even exposure corrections impossible, is that something that could easily be fixed or would it require a major rewrite?
Quote from: Michael Zöller on June 13, 2013, 01:27:37 PMI wonder if it would be possible to actually make ml write the WB info into the RAW footer? See http://www.magiclantern.fm/forum/index.php?topic=5853.0
Quote from: dandeliondandy on June 13, 2013, 08:22:30 PMHey,I am/was pretty excited about this workflow and I've been playing around with it. However, a recent video I shot, which looks fine in the ACR editor, when imported into premiere looks extra grainy. When imported into AE, it looks really bad. Is this something that's on-going or is it something I could fix/change about the workflow? The DNGs were first edited through ACR and then imported into AE with the GingerWrapper.https://docs.google.com/file/d/0B-tH0mvjEp1Kbm5WSGI4Sko2Njg/edit?usp=sharing
Quote from: iaremrsir on June 16, 2013, 05:46:08 AMSince we probably won't see sliders for a good chunk of time, how hard would it be implement a log output for the time being? I think that'd be good for dropping the , .gnr, .raw, .dng files in media encoder and exporting to prores or dnx. This gives an alternative to CineForm. You have a fast, decent looking debayer.
Quote from: Danne on June 16, 2013, 07:21:53 PMI just turned my adobe media encoder to a RAW batch exporter. By adding the ginger plug-in folder to the adobe media encoder plug in common folder, the same way it,s done when adding it to the premiere pro folder. I can simply drag and drop all the raw files to the encoder making all the settings. Awesome!
Quote from: aaphotog on June 16, 2013, 08:02:47 PMGinger allows me to import the raw file directly in adobe premiereBut when I've tried importing raw files into after effects, it won't import. Any ideas?I can see the Ginger plugin in after effects, but I can't import any raw files though.
Quote from: iaremrsir on June 17, 2013, 03:36:13 AMDid you make sure that you don't have both importer plugins in the after effects plugin folder? I think that might cause some conflicts.
Quote from: aaphotog on June 17, 2013, 04:05:37 AMwhat do you mean BOTH importer plugins?I installed just how i did in premiere and im getting no issue in that
Quote from: iaremrsir on June 17, 2013, 04:40:05 AMIn the GingerHDR plugin folder, there are two importer plugins: one for AE and one for PrP. Having the two in the same folder might cause AE to get confused, because, if I'm not mistaken, AE can use PrP importer plugins as well. Also, did you install the plugins to the respective program folders, or did you install it to Adobe\Plug-ins\Common\CSx\MediaCore\ ? I think the dev mentioned somewhere, that having the plugins there could cause problems.
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