Could I make the case for the return of the old buffer graphic? It may have been a little primitive but it was very easy to see at a glance how much you had left. The new graphic, though actually giving more info, is harder/slower to read and I find it quite distracting during a shot.
In fact, with the 'expected frames' pretty accurate, do we need a buffer graphic at all? If this is just a diagnostic tool for developers that will be disabled on the stable distributions, could we perhaps have an off switch now?