Other than recording the sequence of button presses required to achieve the config... probably not. The ADTG menus are generated dynamically, as the registers are discovered; internally, they are an array of menu entries with the same name. As such, they are not accessible from Lua's menu API (at least, not at the time of writing).
The easiest way is to hardcode the preset directly in adtg_gui.c. There are a few examples in the source code, including a 3K preset for 5D3.