Author Topic: Compiling Magic Lantern in the Cloud  (Read 114173 times)

Licaon_Kter

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Re: Compiling Magic Lantern in the Cloud
« Reply #100 on: June 30, 2015, 09:45:44 AM »
Now what??  Should I open a new thread or post in an existing thread?[/size][/font][/size]How do I get help from now on as I am ready to do some very very minor mods to the codes?Also I need to know the procedure to submit my new codes (if any) to the ML team... absolutely no clues...
Start a thread here: http://www.magiclantern.fm/forum/index.php?board=25.0 I guess

@DeafEyeJedi:
montage
is missing, says so right there, looking for it like this might help: https://packages.debian.org/search?searchon=contents&keywords=montage
so install imagemagick?

dfort

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Re: Compiling Magic Lantern in the Cloud
« Reply #101 on: July 01, 2015, 07:43:03 AM »
I'm finding that Codio is running a little spotty. Sometimes it works, other times it dumps. However, I was able to get familiar with what is needed to work with and compile ML and I was finally able to get it working on my MacBook--no virtual box necessary.

In any case, compiling in the cloud is a good starting point for users that don't have a complete development platform to work with. Too bad that Codio started locking out new users from some of the feature needed to compile ML.

stoopkid

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Re: Compiling Magic Lantern in the Cloud
« Reply #102 on: August 23, 2015, 05:36:58 AM »
"Terminal and Box access is only available if you have an active subscription."

It doesn't look like this works anymore. Or am I missing something?

eatbuckshot

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Re: Compiling Magic Lantern in the Cloud
« Reply #103 on: September 24, 2015, 09:53:22 AM »
There are many free online IDE's with a linux vm, I frequently use https://c9.io or https://nitrous.io

garry23

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Re: Compiling Magic Lantern in the Cloud
« Reply #104 on: March 11, 2016, 06:37:44 PM »
Has anyone recently and successfully used Codio for compiling in the Cloud?

I have followed the instructions on page 1, which worked for me about a year ago, but the Codio UI has changed since then and I'm getting nowhere.

If someone is currently using Codio, I would be grateful if they could share their workflow.

Cheers

Garry

dmilligan

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Re: Compiling Magic Lantern in the Cloud
« Reply #105 on: March 11, 2016, 07:32:03 PM »
It's probably worth scrapping this idea and moving on. Just use a VM like I've mentioned in other threads. If we can get a Linux VM setup easily, maybe we can replace this topic with instructions for doing that.

Try this:
Install VirtualBox: https://virtualbox.org/wiki/Downloads
Install a prebuilt Ubuntu VM: http://virtualboxes.org/images/ubuntu/
Run the bootstrap script from the OP in a command prompt
Code: [Select]
wget -q -O - http://pastebin.com/raw.php?i=jfVXzw1a | sed "s/\r//g" | bash

hiser1944

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Re: Compiling Magic Lantern in the Cloud
« Reply #106 on: April 08, 2016, 09:26:37 AM »
I'm not a coder but tried this 'in the cloud' approach.

I failed at step one,
Has anyone successfully used this approach and is willing to give a little more insight into the workflow or steps to take.

Whr

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Re: Compiling Magic Lantern in the Cloud
« Reply #107 on: March 29, 2020, 10:26:09 AM »
I found some errors about module_strings.h while trying to compile the 500D firmware.
eg:
Code: [Select]
Building module mlv_lite...
Updated HGVERSION
[ README   ]   module_strings.h

Could not find rst2html/rst2html5/rst2html.py/rst2html5.py.
Please install python-docutils (pip install docutils).

[ CC       ]   mlv_lite.o
In file included from mlv_lite.c:48:0:
../../src/module.h:344:28: fatal error: module_strings.h: No such file or directory
 #include "module_strings.h"

                            ^
compilation terminated.
make[5]: *** [mlv_lite.o] Error 1

********************************************************
WARNING: module mlv_lite failed to build, deleting
********************************************************

Even though I could successfully compile the firmware, there were no modules. Below is my compilation log.
https://raw.githubusercontent.com/wanghurui/hello_world/master/screen.log

500D 1.1.1 & X-T3