Wow , thanks Andy , this is just what I was after , I did qualify just the skin into 3 parallel nodes for shadows , mids and highlights , I sharpened the mid and high nodes two stops and then another 3 stops for the overall image in the final node , way to much sharpening I can hear you saying

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With the highlights I was trying to add a bit more shininess to his face as it was looking a bit plastic and flat and at the same time trying to ignore the blown highlights on his hand i did in the end put an oval tracking window over the forehead and ears to isolate them from the hand , but obviously I need to work on this.
The biggest problem for me has been just isolating the skin tones from the background , when qualifying allot of background is picked up so I try to refine and narrow the area and then I start to loose parts of the area Im trying to qualify and I seem to go back and forth over and over again untill I just have to settle on a happy medium , is there a secret to getting just the skin tones or even better a tutorial that you know of ?
Ill get on later with reworking those areas you picked up on and repost a vid or still of the results.
Thanks again.