Hi guys,
I'm Erik Caretta, VFX supervisor here at Hive Division

Thanks everybody for your kind words, but let me THANK all the ML team for the wonderful job you've done! It would not have been possible for us to reach such a quality with almost no budget. The performance of Magic Lantern were great, and definitely saved our production. I admit that on set we had some camera crash and bugs, but overall the experience was very positive. I'm sure that now, almost a year later, ML is far better.
Hey wow!!!!!! Amazing photography and storytelling!!!
Do you mind sharing some technical aspects?? Like lenses, post techniches (denoiser?), etc.. really it looks SO good.. even on youtube! Amazing!!!!
sure thing! We shot with a 5Dmkiii as Mattia, our DOP, said. For the lenses, we shot almost everything with a single Canon lens (Canon 24-70 f2.8 II), because we had such a tight schedule and the weather conditions were so bad that we could not afford to change lens every 2 minutes

The performance of 5Dmkiii + ML were good: we had a decent noise level on most shots so we didn't use any denoiser on most of the short. Some shots are problematic indeed, as you can probably see, but it was our fault since we shot them with "wrong" ISO levels. We used Nuke's denoiser when needed, anyway: since we debayered in Resolve Lite and not in Adobe Camera Raw we had not a good option to easily denoise everything, so denoise was applied ad hoc on some shots.
We used a Resolve-Premiere roundtrip. The workflow was pretty much as following:
- On-set we had Resolve Lite to debayer and create dailies
- Firstly a rough CC was done on Resolve
- Then DNxHD proxies were created in Resolve for offline editing in Premiere Pro CC, and dpx sequences were created for VFX shots
- Once the VFX work was done (mainly Photoshop+Nuke+Blender), we switched back to Resolve (roundtrip)
- Color grading in Resolve, from which a DNxHD master were exported
- Final export from Premiere, with titles, audio, etc
If you have any other question, we'll be glad to reply!
@microsoul
Just WOW!!!! I love MGS series, i have played all parts on PS1, PS2 and PS3. Attention for detail is phenomenal! This is the first MGS movie which looks and feels exactly like games! Congratulations!
Snake is moving exactly like in games, love all those small details, voice acting is just great, did you hire David Hayter for this??? Sounds exactly like him
From the technical side: it looks just great, love the colors, camera moves, lighting. Many thanks from a die hard MGS fan
BTW, i an not buying PS4 right now and thought that i will loose MGS5. The great news is it will be also on PC !!!
What a relief
I hope we could see more MGS from you soon. Great work!!!
thanks man! Anyway he was not David Hayter, but another talented voice actor, Phillip Sacramento. But we had Paul Eiding on board
