v1.8!!
- DRAMATIC increase in speed while extracting DNGs. Using mlv2dng, and it is like 10 or 20 times faster... amazing stuff. BUT, the audio is still extracting with mlv_dump... and the basterd (with all due respect g33g0) takes forever to extract only the audio! :S But overall the process IS much faster. If anyone has any ideas on how to extract the audio another way, awesome, share.
- Ffmpeg is faster too! Changed the version. Last one was 4-6fps for me, this one is 15-20fps. Using threads:8 by default.
- Proxies should be rendering PERFECTLY. No drop frames, no duplicate frames, etc. SYnc sync sync.
- Changed to ufraw, and no, it's not faster at all. But managed to get the colors looking ok, neutral for now, next version gonna add the "Lut" selection, so the user can input their own ufraw preset. Right now is just a curve I made.
- Fixed BUGs related with proxy creation, for all the users that were skipping, this should fix it!
https://www.dropbox.com/s/vp61d1urllc3we7/MLV%20Converter%201.8.zipI think it's all. Been researching for the proxies... and well it seems that they will NEVER be the same as the dngs processed by ACR in AE. NEVER. Above all if we create a flat looking proxy, then you wont be able to push the colors as much.
Changing the topic, can someone OBJECTIVELY explain me WHY is it better to have a FLAT (lifeless) looking video? Seriously, I understand all the theories about the retained dynamic range, shadows and highlights.. but everytime I do a test, it's logical.. in order to achieve a normal level of saturation, (or a little more), you have to reeeally push the colors.. and in the end you have artifacts and the image breaks. That doesnt happen AT ALL if you do that color correction with the inicial file.. so, am I missing something? (BTW, I tried with prores HQ)
Anyway, I think the proxy thing with ffmpeg will ONLY be useful for its word, proxy. You'll have to go back to the original dngs for a final output. Let's hope AME comes out with something good.
Cheers!