Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - megapolis

#101
Post-processing Workflow / Re: fastcinemadng
February 23, 2017, 06:39:04 PM
QuoteMac version possible?
In the core of Fast CinemaDNG software we have our own image processing SDK which is working on NVIDIA CUDA. Apart from DNG/CinemaDNG decoding we do almost everything on GPU. We believe that GPU could offer the fastest way of image processing and we do need that to insure realtime performance for 4K and higher resolutions. You can check the content of that SDK and have a look at performance benchmarks: http://www.fastcompression.com/products/sdk/sdk.htm

So we are working with NVIDIA GPUs only and unfortunately at the moment Apple doesn't manufacture any PC/laptop with NVIDIA GPUs, they install AMD/Intel only. This is the main obstacle. Our image processing SDK can work with Windows and Linux, and we can port it to MacOS as well, but our users don't have right hardware to work with. So we are waiting for good news from Apple.
#102
Post-processing Workflow / Re: fastcinemadng
February 23, 2017, 09:05:19 AM
QuoteSo it seems it's was intended for Blackmagic Camera up to 8K, I highly recommend trying this out even if it's to convert your ML Cdng's to BDM raw 3:1 to save space
We don't have any 8K source CinemaDNG images yet, currently it's working well with 4.6K BMD. The software is intended to work not only with image series from Blackmagic cameras but also with any CinemaDNG images. If something goes wrong with your CinemaDNG, please send these images to me.
It's not correct that the software is always converting your ML CDNG images to BMD RAW 3:1. You can choose lossless compression for any data source, even if it was originally BMD RAW 3:1 or 4:1.

NVIDIA GeForce GTX 580 is ok for image resolutions up to Full HD. For higher resolutions you will need more powerful GPU. If the player is working smoothly, it means that your CPU, GPU and SSD are ok.

There are some important issues which you have not mentioned:
1. One can play your CinemaDNG series from Windows Explorer. Just click right button on the folder and choose Fast CinemaDNG in the list. By pressing Tab you can run viewer at full screen mode.
2. Project culling by choosing starting and finishing points at the timeline.
3. One can crop and save DNG to reduce image size of RAW data.

QuoteAlso tried 3:1 which gave me a frame size of 133KB
I agree that the image could be too much compressed and it could be a good idea to add a function for arbitrary compression ratio instead.

QuoteThe only thing I see there's no frame rate tag
Yes, we've missed that, thanks for pointing out. This is our mistake and we will fix that soon. We are also going to add some more CDNG editing to the software. Our users are mostly asking us to add 1D LUT and denoising preprocessing features (both before debayering) with intention to save DNG for further processing.

Please have a look at Debayer options. Our latest debayer with MG algorithm is a recent improvement and we would be interested to get your feedback concerning debayer quality. You can zoom still image or video to see all details.

P.S. This year we are going to add support of MLV format to work directly with MLV files, without doing any preliminary MLV-CDNG conversion. Thanks to g3gg0, we've got necessary info.