I added the new factors to the repository on github. I don't know if autodetection works - I have no test clips. Please upload some short clips (some frames are enough) and/or test! Thx!
Etiquette, expectations, entitlement...
@autoexec_bin | #magiclantern | Discord | Reddit | Server issues
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Show posts MenuQuote from: theBilalFakhouri on September 18, 2018, 11:06:34 PMSure, that should be possible. Is there a way to read out the ratio from the MLV yet? For 5x3 it was possible and we could set it automatically. What sould be the expected values, if they are set? 3 and 1, 1 and 3?
Can you please add the following values for stretching the height:
0.33 (0.333 more accurate value) for 1x3 Binning and 3.00 for 3x1 Binning. Or maybe making these stretching values changeable with a double click?
/* Get image aspect ratio according to RAWC block info, calculating from binnin + skipping values.
Returns aspect ratio or 0 in case if RAWC block is not present in MLV file */
float getMlvAspectRatio(mlvObject_t * video)
{
if(video->RAWC.blockType[0])
{
int sampling_x = video->RAWC.binning_x + video->RAWC.skipping_x;
int sampling_y = video->RAWC.binning_y + video->RAWC.skipping_y;
if( sampling_x == 0 ) return 0;
return ( (float)sampling_y / (float)sampling_x );
}
return 0;
}
Quote from: Levas on September 17, 2018, 09:36:25 AMYes, it is included in MLVApp v1.0.
I saw it recently also be used in MLV APP, but that version was compiled by somebody on this forum, under development, not sure if it has already LMMSE debayering option in the current build ?
Quote from: escho on September 16, 2018, 10:32:55 AMThat would just be drag&drop in QtCreater for these 2 actions. But would you really use that at this position? Isn't the rightclick menu better (jumps to the position where you clicked when zooming in) or typing "F"?
Could you add "Zoom fit" and "Zoom 100%" as symbols to the gui, please? I did a quick collage with GIMP, so you can see, what I mean:
https://seescho.files.wordpress.com/2018/09/mlv.jpg
Quote from: RĂTNEEK on September 14, 2018, 02:10:16 PMThanks for posting. I'll study the sdk, then I'll know, if it will be possible
I just read that BMD gave out source and all for their new Black Magic Raw codec and is available to developers.
Link: https://www.4kshooters.net/2018/09/14/ibc-2018-blackmagic-design-introduces-a-brand-new-blackmagic-raw-codec/
Do you think it is possible to implement it in your already more than awesome MLV APP?
Quote from: theBilalFakhouri on September 14, 2018, 03:59:30 PMFilming directly into the sun often causes problems, also without dual iso (brings a black dot in the middle of the sun). I think the only way is to avoid to film into the sun, or tracking the sun in post and attaching e.g. a bright circle on it (possible using Resolve).
MLV App causing this scan lines in the Sun when processing Dual ISO files. Any way to avoid it?
Quote from: EOS M dude 1 on September 04, 2018, 09:41:29 PMWhy not using a NLE? For MLVApp this would only work if all clips had the same resolution - to check all this would make it complicated and would also limit the resulting functionality.
It would be fantastic if MLV app had an option that combines the movie clips together when converting so it will be one whole file not many seperated.
Quote from: RobinF on September 07, 2018, 02:47:45 PMSry... I don't get what you are writing about. First you had the problem that Premiere is not able to read the stretching metadata in cdng. Now you want to grade prores files in Resolve (Resolve is able to read stretching metadata in cdng)... ?!?!?! And please define "better" in terms of color correcting. MLVApp should already be better than Premiere (not ACR) in this area, Resolve is much better but works fine with cdng. When using premiere you could correct and grade in MLVApp and cut the prores files in Premiere. Or you just use proxies made by MLVApp, cut it in Premiere and grade the cdng in Resolve, or ... or ... or ...
There has to be a better way than color correcting in the mlv app? What's the point shooting in raw when you have to color grade prores in davinchi or basic grade raw in the mlv app?
Okay you have the ability to get a prores file from your dslr wich normally isn't possible but then again you could also use a external recorder to record in prores.
It's not impossible this way but really inconvenient watching compressed footage and manually stretching them, someone has to have the ultimate workflow for this right?
General
Complete name : /Users/masc/Desktop/M15-1953.mov
Format : MPEG-4
Format profile : QuickTime
Codec ID : qt 0000.02 (qt )
File size : 6.18 MiB
Duration : 342 ms
Overall bit rate mode : Variable
Overall bit rate : 152 Mb/s
Writing application : Lavf57.71.100
Video
ID : 1
Format : JPEG 2000
Format profile : No restrictions
Codec ID : mjp2
Duration : 320 ms
Bit rate mode : Variable
Bit rate : 160 Mb/s
Width : 1 856 pixels
Height : 1 044 pixels
Display aspect ratio : 16:9
Frame rate mode : Constant
Frame rate : 25.000 FPS
Chroma subsampling : 4:4:4
Bit depth : 8 bits
Scan type : Progressive
Bits/(Pixel*Frame) : 3.310
Stream size : 6.12 MiB (99%)
Language : English
ffmpeg -y -t 1 -i OUT2.mov -vcodec j2k -pix_fmt yuv422p -an -strict experimental testj2k.mov
... I'll try that out one day...
Quote from: RobinF on September 01, 2018, 05:05:54 PMThis happens only if you are using cDNG. You could also color correct in MLVApp and export in ProRes or another format. Or you stretch manually in Premiere, what means 100% the same, because stretching in cDNG is just metadata, no "real" stretching inside the cDNG.
Now I know Mlv APP does stretch them in some way, only that some programs don't recognise the data included to a raw sequence and that Premiere Pro doesn't. Lightroom and After Effects seem to automatically read the data and stretches the footage to 1920 x 816.
Is there another, faster and more ergonomic way to do this is my question? Stretching the height of the footage before editing in premiere pro?
Quote from: 12georgiadis on August 30, 2018, 10:01:58 PMNo, importing h264 is not supported at all. I don't know if Danne is able to write a scipt for that...
@masc, @danne, is there a function that cut black frame on h264 + reset tc to zero to sync it with MLV ?
Quote from: 12georgiadis on August 30, 2018, 09:48:33 PMNo. I have sometimes some colored artifacts in trees - these are a bit less with IGV... but therefor on clean surfaces you'll find a kind of structures.
Ok for amaze but do you think lmmse or igv can help to reduce aliasing ?
<clip name="M04-1441"
so I know I have to search for M04_1441.MLV in the folder you set in the assistant. If Resolve builds clip names of e.g. M04-1441_0000001-0000054 my assistant is lost atm. Quote from: togg on August 24, 2018, 08:21:22 PM@togg: I remember, nearly a year ago I recorded a sync test when we started implementing audio. I had one clip where audio was 1fps earlier than video. But: that means when syncing it correctly, there is no audio for the first frame - or we would have to cut away the first frame. There is only a very little more audio than video in a MLV. We decided to sync it by using the timecode (therefor we had to cut a very very little in front and in the rear of the audio channel, if I remember right, or only in the rear?!). Nobody really knows, on which position the audio is more correct than using the timecode... here a screenshot from my clip, it is the same with yours?
Mmm ok if you're not seeing that I'll try to upload a MLV, thanks. It will take some time tough I've switched to other hard drive at the moment.
Quote from: togg on August 24, 2018, 04:18:33 AMI don't know your files, but audio channel is always synced by timecode to video channel in MLVApp. Sample MLV would be nice.
Am I the only one who is seeing an offset in the audio sync exports with dng? It is like minus 1.5 frames.
Quote from: Mefist on August 14, 2018, 01:27:52 PMCDNG is RAW, so no processing is done at all! Only RAW Correction changes the output for CDNG.
File Export:
CinemaDNG Uncompressed
Quote from: 50mm1200s on August 14, 2018, 12:50:23 PMHehe... thanks! But what can we do, if a standard function like malloc works not as expected... and on one single OS only?!
Ha! Told you it was malloc()
If you need to test some patch, I will be here.
Quote2- Processed with MLVApp (no sharpness or denoise filter) and exported to DNxHR HQ 8bit. This file was used as the reference file.
3- Interpolated the reference file to 3840x2160px on Premiere Pro v12.0.0 (with "Use Maximum Render Quality" box enabled) and exported to DNxHR HQ 8bit. I didn't wanted to use some better interpolation algorithm, like NNEDI3 or SuperResolution-based. Most people just use Premiere or FinalCut to do this.
4- Uploaded both and waited for youtube conversion.
Quote from: bouncyball on August 14, 2018, 09:55:48 AMBut this would mean we disable nearly the whole GUI if MLV or CDNG is chosen in export menu... I am not sure if I like this idea...
@masc
IMHO stretching should be restricted for any, non ffmpeg, exports in the gui.
Page created in 0.120 seconds with 14 queries.