I did compile myself, Where to change MODULE_KEY_PRESS macros? you use same format as arkanoid (working) what else could be the problem? Is it because EOSM has "Q" "Set" combined? so game does not start?
game does not start until "Q" ?
The blocks fall, just cannot move or flip them and cannot exit until level fills up and Game Over
Code Select
switch(key)
{
case MODULE_KEY_Q:
running = 0;
return 1;
game does not start until "Q" ?
The blocks fall, just cannot move or flip them and cannot exit until level fills up and Game Over