And I think indexing in mlrawviewer is done in the background in a separate thread. File is playing with some hickups though, before indexing is fully done.
Etiquette, expectations, entitlement...
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Show posts MenuQuote from: Danne on July 03, 2019, 06:09:58 AMI'll try to shortly explain what indexing is:
These indexing files. Why are they needed? Or could they be created like dummies? Isn't there enough info in header/footer to just build indexing without chewing each and every frame? Amount of frames are there in header metadata already right? Maybe that is what mlrawviewer does since dng amounts sometimes varies...
Quote from: masc on May 12, 2019, 07:18:42 PMCool! I'm gonna open the new issue on github then
Picker is no problem... functionality is there, we just need another icon -> easy exercise. But we need some buttons for adding/deleting pixels, for loading/saving a pixelmap. We should think about another widget.
Quote from: Danne on May 12, 2019, 06:45:14 PMYeah! That's right
Actually used imagej for getting coordinates into a pixel list:
... Code from raw2dng if I don´t fail to remember).
Quote from: Erkett on May 12, 2019, 01:35:10 PMI always wanted to have that feature myself. Pick point(s) in the frame by mouse cursor and save it as custom map to use it right away (with current MLV) or with any other clip recorded with the same camera (should be doable after relative adaptation to raw buffer resolution).
So please ad an manual bad pixel fixer cuz I only have one hot pixel on high iso on the my 5DIII.
Quote from: Kharak on May 09, 2019, 09:19:11 PMWell serial info could be useful if several same model cameras are used on shoot.
Well right now I am looking for a user friendly way to find my camera serial number.
Quote from: 2blackbar on April 21, 2019, 11:53:23 PMNope, there is none (theoretically this could be done but nobdy did it yet, except some g3gg0's experimental code in ML main repo)
Or at least can someone recommend simple app that could pack a bunch of dng files into mlv?
Quote from: masc on March 21, 2019, 08:52:04 PMThis is amazing!
... Have a look: (left=boxblur, right=RBF)
Edit: playing around with RBF parameters can minimize those artifacts.
Quote from: megapolis on February 25, 2019, 05:14:46 PMCool.
Soon we will release new SDK with less requirements for GPU memory, so any NVIDIA GPU will be fine.
Quote from: megapolis on February 24, 2019, 06:03:37 PMExcept it absolutely requires powerful NVIDIA(only) card and... there is no long awaited Linux version yet.
... There are no restrictions for the player.
Quote from: masc on February 01, 2019, 08:37:07 PMIt is truth.
Bad (dead/hot) pixels should always come from your sensor (or do I missunderstand?!).
Quote from: DeafEyeJedi on February 01, 2019, 08:18:10 PMWell, as you understand it is hard to understand the exact reason because of the random nature of the issue you are experiencing. Unfortunately I can not reproduce it .
this also reminds me to ask does this have anything to do with shooting in Lossless 12-bit while we're at it?
.....
Again after each crash I just simply erase the last corrupted file and redo which then spits out OK.
Quote from: Ilia3101 on February 01, 2019, 07:23:36 PMRight... Except for some cameras like I had in the past (60D) with maybe 50 bad/hot pixels in every frame.
There is no reason to enable bad pixel fix almost ever, especially if it's dual ISO. No one has noticed my red pixel yet.
Quote from: masc on February 01, 2019, 06:08:47 PMYup
Using debugger the app exports in slow-motion and does not crash. LOL. As usual.
Quote from: masc on February 01, 2019, 05:30:54 PMYeah... something is wrong and it's wrong from the beginning. I have to try to nail this with valgrind.
@bouncyball: also tried using darkframe and also got a crash on first try.
Quote from: mothaibaphoto on February 01, 2019, 04:08:12 PMVery odd problem indeed. I have to reproduce this somehow...
1. 1.5 version crashes constantly after processing 502-504 frames on any file (longer than 504 frames).
If process without black frame it not crashes.
Quote from: Ilia3101 on February 01, 2019, 03:43:38 PMHaha flickering would happen only if we will implement processing of EVEN and ODD frames in mlvapp. Then one instance of mlvapp should process the odd frames with different settings than second instance even frames
+1
Should even be independent even if working on the same clip
Quote from: Danne on February 01, 2019, 03:45:59 PM
Now we´re talkin´
Quote from: Danne on February 01, 2019, 09:11:05 AMThe mlvapp import has nothing in common with mlv_dump code at all
Is the problems happens due to mlv_dump code it should be possible to insert the "relaxed" mode skipping files right bouncyball?
Quote from: masc on February 01, 2019, 10:29:18 AMI guess only problem here will be with linking as masc described above. But if one let the option (I described above) checked, he/she already agreed that this could happen.
The problem aborting at corrupted frames was discussed many times here already. Mostly a corrupted file can't be handled for roundtrips, audio does not fit to video, linking does not work, etc. ... these are only some of the reasons why bouncyball and I decided to aborted export for corrupted clips. If just the last frame is currupted, this might be a a special case - but even than it leads very often to linking issues when working with Resolve or FCPX.
Quote from: Ilia3101 on January 27, 2019, 07:39:44 PMHuh! I loved it! Makes it look like on retina display (which is actually IS 2x2 real pix -> 1 gui pix), very crisp!QT_SCALE_FACTOR=2 ./mlvapp
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