Thanks !
Etiquette, expectations, entitlement...
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Show posts MenuQuote from: dfort on September 17, 2018, 05:15:28 PMThank you Dfort, it's always good to refresh our mind and the progress of the thread. I just bought an EOS-M and want to experiment. That's why I'm asking about the current possibilites. So, if I understand correctly, there is a build with Sd_uhs hack + MV1080 (1736*976) and 2520*1080 or this are all separate builds ? 1736*976 is lineskip 3X3 ?
Tricky question to answer. The mv1080 mode is missing on the EOSM but Danne has a crop_rec module that will put it in mv1080 mode. He also has builds with the experimental sd_uhs module which allows longer recording times at higher resolutions. I've recorded continuous 2520x1080 at 24fps with audio using his builds. Note that all APS-C cameras in mv1080 mode will only record a maximum of about 1736x976. You probably already know this but it is worth repeating for newer users that might be reading this.
Quote from: Levas on September 17, 2018, 02:20:10 PMOk, good to know...
@12georgiadis
You're right that the options I mentioned only work for color aliasing, it doesn't work for annoying moire patterns.
Shooting 1x3 should fix this in 99%(I guess, because even camera's that don't do binning and lineskipping can suffer from moire patterns, since the pixels on the CMOS are pretty straight aligned in rows and columns)
The problem for now is that shooting in 1x3 takes up 3x the amount of resolution and thus 3x the amount of data to be recorded.
Quote from: Levas on September 17, 2018, 01:04:59 AMAnd what is your method ? =)
Luckily I know my ways to get rid of color moire, so still going strong on 3x3
Quote from: dfort on September 16, 2018, 08:02:58 PMThank you for the update Dfort. Do we have continuous rec in 1080p 24fps 14bit lossless +12 bits lossless with eosm or only with 8...11bits ?
Only problem is the H.264 proxy. I haven't had much luck with it on the EOSM. I believe that the LiveView brightness when switching to various bit depths and lossless compression has been fixed--at least I don't see the problem on the latest versions.
Quote from: reddeercity on September 07, 2018, 06:49:39 AMFor one project, I needed a monitor HDMI + raw rec on 7D and had a black screen. Force to VGA low rez solved the problem for liveview
One thing I haven't tried yet was to "force hdmi to low rez."
There a option to force hdmi to 720x480 the same size as liveview , I'll try tomorrow .
Quote from: megapolis on August 27, 2018, 12:04:45 AMcheck on MLV app threads. Features have been implemented with FCPXML. Still some tests to do from Resolve => Pr CC / Avid MC to convert fcpxml to xml/aaf.
@12georgiadis
Thanks a lot for your info. You can use my email from https://www.fastcinemadng.com/contacts/contacts.html
or you can send PM to me.
Quote from: masc on August 30, 2018, 09:57:50 PMok, good to know
No. I have sometimes some colored artifacts in trees - these are a bit less with IGV... but therefor on clean surfaces you'll find a kind of structures.
Quote from: masc on August 30, 2018, 07:33:09 PMThank you masc for all informations !
Compiling instructions can be found here: https://github.com/ilia3101/MLV-App
You are on Windows? You just need a Qt5.6 or newer installation with MinGW, then download sources from github and follow the instructions. If you are on OSX, try Dannes compiler app, which leads you through...
Mostly AMaZE is the best demosaic algorithm. For some clips IGV or LMMSE may look a little better, specially if AMaZE brings some false color artifacts.
MLVApp still runs 100% on CPU, that is why it runs on nearly every computer from the last 10 years or older, no matter which OS (Win/Linux/OSX), what CPU or what GPU (if there is any at all). Since the last version we support much better multithreading, what made rendering up to double speed to before.
Quote from: Danne on August 30, 2018, 07:26:29 PMOk danne, I'm gonna try it ! Super cool that you made it more easier
Just use mlv app compiler in the first post...
Quote from: masc on August 30, 2018, 03:37:30 PMNo, don't know how to compile... but if you have a tuto link, I can try. Same here 30 hour of footage and 1 hour at the end, I didn't want to find all clips manually =D By the way, I saw some new debayering algorithms. What is the best between IGV, LMMSE and Amaze ? Does MLV app works on CPU usage ? Or some the playback is GPU ?
@12georgiadis: you can compile it? It is just commited to the repos. Cool, would be nice to know if it works fine with 5D3 proxys!
Hehe, yes, I went crazy with my own little projects: ~500 MLVs and only 50-100 of them were used in a project and have to be corrected/graded. Selecting these files manually was very time consuming and borring.
Quote from: masc on August 30, 2018, 08:10:20 AM
@12georgiadis
Yes I read that, but it was implemented before... nice to hear it mostly works. I can't tell you what version of fcpxml is compatible - I have no spec and reverse engineered. I think your problem is, that Resolve renames the clips. Somewhere in the settings you can setup the clip names to real names. Maybe check this and it should work again. All MLVApps assistant needs is a coorect clip name. In the fcpxml I just search for e.g.<clip name="M04-1441"
so I know I have to search for M04_1441.MLV in the folder you set in the assistant. If Resolve builds clip names of e.g. M04-1441_0000001-0000054 my assistant is lost atm.
Edit: I see, Resolve is exactly doing what I expected plus I found another small bug. Will do a fix for all that...
Edit2: Done. All versions of fcpxml from Resolve opened fine now.
Quote from: megapolis on August 26, 2018, 09:51:50 PM
@12georgiadis
That solution is not yet ready, so it's not worth speaking about advantages. We are working on the software which will work as a server, without GUI, to process big quantities of frames on one or several GPUs. As soon as we could have many different workflows, we need to develop scripting to be able to cope with different tasks. This is concerned not only with mlv/dng, but also with much more solutions for massive image processing.
We already can process mlv/dng over network, so there is no need to copy raw data to your local PC if your network is fast enough.
Thanks for your suggestion. We will need your examples, and it would be better to start from standard, non-exotic workflow.
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