Yeah, sure, a great high-resolution flip-screen is the thing missing in 50D.
Etiquette, expectations, entitlement...
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Show posts MenuQuote from: Critical Point on June 11, 2013, 07:44:45 PM
I have a question. If I understand things right, the 600D feeds a low resolution image to the H.264 codec, then it is upscaled to 1080p resolution, so basically, this means that the 1080p H.264 it's NOT a real Full HD resolution, isn't it ? Well, in this case, what if we match with RAW the same original resolution that H.264 gets before rescales the video ? In that case, doesn't it mean, that we have obtained the 1080p ? We just need to upscale the raw video to 1080p just like the H.264 does. Correct me if I'm wrong on this please.
Quote from: 1% on June 04, 2013, 07:21:08 PM
Yea, it just stopped working immediately.. it never flushed a single buffer. Maybe on 255M you'd get a decent string of frames.
Quote from: magnusrn on June 03, 2013, 03:43:18 AM
I was more meaning what's the correct way to stretch it back to the correct aspect ratio, e.g half the horizontal resolution
Quote from: 1% on June 02, 2013, 08:40:30 PM
Worth a shot but the numbers contract.
So you'll get stuff like this:
<**.> 5247F3984MB 20.8MB/s001.RAW
Quote from: 1% on June 02, 2013, 05:45:15 PM
Weird if its pinking up in 720P with GD off... I'll have to shoot a bunch of long files and see. I made the memory less aggressive between then but I don't think any other major changes. I can put it back since pink frames are from CPU hiccups. Preview lets you see them real time.. but also causes them..
Quote from: 1% on June 02, 2013, 05:04:24 PM1728 works okay now, using it from time to time.
Have to test 1728... that area had problems originally. Full res would come out at the wrong width (all frames were pink). Hopefully this was sloved with raw rec rewrites. Other pink frames would be from GD.
Quote from: 1% on June 02, 2013, 05:04:24 PMThis appears in RAWanizer, and in raw2dng, and even in-camera (btw, if changed resolution of the next recording - then the first frame is garbage). So seems that it remains in memory. Than means that there's a bug there somewhere (maybe causing pinkframes too?)
Either this is a converter bug or last "cut off" frame remains in memory. I haven't seen this with in camera playback. Will be on the lookout.
Quote from: 1% on June 02, 2013, 05:04:24 PMI will try to picture how it looks on-camera, to test whether it's a playback issue or recorded raw issue. Just need to "catch" it, and also need to have the possibility to playback earlier raw-file, so waiting for new build.
Playback issue is a bit weird, they seem to play back normally for me, just slow and grayscale.
Quote from: apefos on May 30, 2013, 07:49:07 PM
Magenta / Pink frames are the enemy / challenge now.
Everything is working fine, but magenta frames...
It would be good idea all developers concentrate in this major issue from now...
Quote from: CFP on May 30, 2013, 12:57:49 PM
@1%: Since raw is a dead end on the 600D (Even with 8-bit compression we couldn't record higher than 1280 X 720 ), what's about recording YUV 422? Is anybody still working on that for the low speed cameras?
Quote from: leefie on May 29, 2013, 06:45:35 AM
I have 2.3 plus the nightly build (5-29-13) plus the Tragic Lantern build (800 Fileman)
Quote from: apefos on May 28, 2013, 09:32:35 PM
my malloc total is 96M, can I increase it someway?
do you think is it better to let canon menu in 1920 x 1080 24p or would be better to set it to 640 x 480 25p + fps override to 24p?
Quote from: 1% on May 28, 2013, 02:50:00 PM
You guys could be looking at the registers to see if 10bit can be made in camera.. there are functions like set_craw bits, etc. Just have to find the correct one.
Quote from: apefos on May 28, 2013, 12:39:31 PM
The magic lantern team is known to be tireless in making canon cameras rocks. I am sure you all are doing your best for raw.
So here is a list of widths wich are close to the maximum resolution 600D can handle without skip frames or magenta frames in 16:9
856, 854, 852, 850, 848, 846, 844, 842, 840, 838, 836, 834, 832, 830, 828, 826, 824, 822, 820, 816
a tip would be to start from the highest values and go decreasing until find which one works good.
many thanks
Quote from: mucher on May 28, 2013, 05:18:43 AM
I am not expert in computing, but as far as I have known, the LUT things looks very good, but that sounds that we will have a lot of codes like: if x<y0 and if x>y1, x=y2, these kinds of codes are known to stall the CPU to a halt. d's method should be more suitable for CPU to do, and it already working real time reportedly by several one here who have actually loaded it into camera and tried, and we only don't know why the program halts. Maybe d can mercifully display his source code, maybe there will be someone who can look closely to see if there is something more we can do. d's method sound more straight-forward to me, and easier. To achieve better rounding and accuracy probably, soundingly to me, we only need to change from (x * 12) / 14 to (x * 2^12) / 2 ^ 14, and the cpu might be able to collaborate with that.
Quote from: zim9000 on May 28, 2013, 05:34:42 AM
Bug I have found with the latest "Still sprinkle free." When hacked mode is on my screen locks up and starts shaking back and forth. It continues to record and I can stop it but it happens every time hacked mode is enabled. Using a SanDisk 30 MB/s 16gb card.
Quote from: a1ex on May 27, 2013, 10:41:00 PM
Huh... who thought Canon would scan the full 3:2 frame when they struggle with line skipping to keep with the high fps...
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