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Messages - stevefal

#501
General Development / Re: Main menu design proposal
January 05, 2013, 03:00:02 PM
The tab looks right.

#502
General Development / Re: Main menu design proposal
January 05, 2013, 07:07:55 AM
Here is another highlight treatment using a tab metaphor. The benefit is a stronger visual connection between the selected item and its corresponding page:

#503
General Development / Re: Main menu design proposal
January 05, 2013, 06:25:07 AM
Will you want to remove the blue background highlight as previously suggested? This will change how I size and frame the icons.

Based on the code, it looks like icons are evenly spread when there are fewer to display. If this is the case, I think that removing the blue highlight will be problematic as there will be no visual cue to indicate the boundaries of "selectable" regions.

An alternate approach is to revise the spacing code that so icons are always spaced the same, and, say, right-justifying the block of them. If you do this and eliminate the blue highlight, I would tighten up the horizontal spacing relative to what I currently have.

Here's my current set:





#504
General Development / Re: Main menu design proposal
January 04, 2013, 10:38:32 PM
I'm starting this icon project now. I'll be creating a set of 10 bitmaps in 24-bit .png format, white on black.

If you are currently unhappy with how any menu is identified semantically, now is the time to bring it up. I won't be scrutinizing organization of the menu system - I'll just be looking at each current menu title, and confirm by its contents:

audio - mic
expo - +/-
overlay - cropmarks/histo or TDB
movie - vid/movie cam side
shoot - cam front, maybe glint on lens
focus - focus screen/pattern, maybe eyecup surround
display - cam back, maybe glint on display
prefs - heart or TBD
debug - gear or TBD
help - question mark

Note the semantic overlap between overlay and display. I intend to use camera back symbol for Display, since that is a broader topic, as evidenced by the fact that overlay can be turned on/off from within it.

#505
General Development / Re: Main menu design proposal
December 24, 2012, 09:33:21 PM
Quote from: a1ex on December 24, 2012, 09:36:35 AM
2) The logical menu screen size is 720x480; for lower-res displays, the backend takes care of it.

3) It's just channging the text color. The palette has 80 safe colors, just like Cropmarks (see http://magiclantern.wikia.com/wiki/Cropmarks ).

Sorry, I'm not understanding. Are you saying that the icons will be scaled automatically (with artifacts) for different display sizes? Are the Canon font-based icons bitmaps or vectors?

It's not clear to me what format I need to provide. My sketch's current bitmap cell size is 46x42 pixels (WxH). Should I provide:

- 10 bitmaps or 1 btimap strip with 10 offsets
- PNG ok?
- Black on white? white on black? transparency?
- selected and unselected versions?

Sorry for all the questions. Since I don't know how this would be implemented, I need specific requirements.
#506
General Development / Re: Main menu design proposal
December 23, 2012, 06:32:41 PM
I'm willing to create original icons if there is a reasonable chance of using them. So some questions:

1) I only have a 5D MkIII, which I assume does not have all tabs available yet. Can you point out a listing of the full set of icons and titles? I believe this is the 10 shown under 'Magic Lantern Menu' in the user guide.
2) Are different icon sizes required for different camera resolutions? Please provide those parameters, and tell me what leeway I have, if any.
3) Would dimming of icons be implemented via a rendering transform, or would I provide 'selected' and 'non-selected' sets of icons?
4) Are the proportionally spaced title fonts implemented as bitmaps?
#507
General Development / Main menu design proposal
December 22, 2012, 06:09:20 PM
I would like to propose the following improvement to the main menu layout and icons:



Problems with the current design:
1) Items shift horizontally during navigation due to incorporated text label. This causes eye-hand targeting errors because the target moves.
2) Non-uniform icons and padding is messy
3) Icons unrefined

Benefits of proposed design:
1) Upper left label identifies current page consistently and in the traditional location
2) Icons don't move
3) Cleaner, more uniform icons (these can still be improved).
4) Greater contrast between selected and non-selected items

I am not up to speed in either modifying or building ML, but if someone is interested in working with me, I will provide all the necessary resources and metrics required to integrate this approach.

I am also not familiar with the organization of the project and how code is reused across camera models. I hope to use ML with my Canon 5d mkIII. If I have to choose one model to target, that would be the one.

For your reference, here is the current design in the same mode:



Feedback and collaborators welcome.