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Show posts Menusprintf.c:(.text+0x14): warning: warning: Avoid *sprintf; use *snprintf. It is more secure.
edmac-memcpy.o: In function `edmac_copy_rectangle_adv_start':
edmac-memcpy.c:(.text+0xbc): undefined reference to `RegisterEDmacCompleteCBR'
edmac-memcpy.c:(.text+0xcc): undefined reference to `RegisterEDmacAbortCBR'
edmac-memcpy.c:(.text+0xe0): undefined reference to `RegisterEDmacPopCBR'
edmac-memcpy.c:(.text+0xf0): undefined reference to `RegisterEDmacCompleteCBR'
edmac-memcpy.c:(.text+0x100): undefined reference to `RegisterEDmacAbortCBR'
edmac-memcpy.c:(.text+0x110): undefined reference to `RegisterEDmacPopCBR'
edmac-memcpy.o: In function `edmac_copy_rectangle_adv_finish':
edmac-memcpy.c:(.text+0x1cc): undefined reference to `UnregisterEDmacCompleteCBR'
edmac-memcpy.c:(.text+0x1d4): undefined reference to `UnregisterEDmacAbortCBR'
edmac-memcpy.c:(.text+0x1dc): undefined reference to `UnregisterEDmacPopCBR'
edmac-memcpy.c:(.text+0x1e4): undefined reference to `UnregisterEDmacCompleteCBR'
edmac-memcpy.c:(.text+0x1ec): undefined reference to `UnregisterEDmacAbortCBR'
edmac-memcpy.c:(.text+0x1f4): undefined reference to `UnregisterEDmacPopCBR'
collect2: error: ld returned 1 exit status
make[1]: *** [magiclantern] Error 1
make: *** [5D2] Error 2
vsscanf.c:(.text+0x5c): warning: warning: the scanf functions add several kilobytes of bloat.
dietlibc.a(sprintf.o): In function `sprintf':
sprintf.c:(.text+0x14): warning: warning: Avoid *sprintf; use *snprintf. It is more secure.
collect2: error: ld returned 1 exit status
make[1]: *** [magiclantern] Error 1
make: *** [5D2] Error 2
/*
@title Focus stack
*/
wait_pic(); //wait for you to press the shutter to start
for (int i = 0; i < 10; i++) //repeat the stuff in brackets below 10 times
{
focus(1); //moves focus 1 step. can also be a negative
takepic(); //takes a pic duh
//sleep(.5); //wait .5s before starting the loop over
}
focus_setup(int stepsize, int delay, int wait); // see Focus -> Focus Settings menu
Quote from: kgv5 on May 03, 2013, 05:31:59 PM
Is such delay possible to implement?
/*
@title Burst Delay
*/
wait_pic();
sleep(5);
press(SHOOT_HALF);
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