Author Topic: Canon 7D Mark I  (Read 945353 times)

dpjpandone

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Re: Magic Lantern for 7D 2.0.3
« Reply #350 on: June 16, 2014, 08:57:40 PM »
Thanks very much for bringing this to main!

I have a question, on the T3i I was able to overcrank from 24 to 36 fps and it maintained full quality.

It seems that on 7D, I must set canon video mode to 720 60p and undercrank to 36, I have set my resolution to 1728 wide at 2.35 aspect ratio. Will I get the same quality as when canon mode is set to 1080p ? Or is there more line-skipping/aliasing/loss of quality happening (regardless of resolution set in MLV RAW menu mode) because of 720p 60p mode?


TungstenE2

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Re: Magic Lantern for 7D 2.0.3
« Reply #351 on: June 16, 2014, 09:22:08 PM »
Hi,

I have just installed ML latest nightly on 7D with 2.0.3.

Would like to do timelaps, but can not find menu item 'Bulb/Focus Ramping'
in shoot section.

Any idea why it is not available?

Thanks

Walter Schulz

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TungstenE2

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Re: Magic Lantern for 7D 2.0.3
« Reply #353 on: June 16, 2014, 09:56:16 PM »
Hi Walter,

is your link reffering to my question, as it is about timelaps?

There is also no ETTR menu item in EXPO settings on my 7D with latest nightly.

Thanks

TungstenE2

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Re: Magic Lantern for 7D 2.0.3
« Reply #354 on: June 16, 2014, 09:59:34 PM »
okay, found the modul...  ;-)

vyskocil

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Re: Magic Lantern for 7D 2.0.3
« Reply #355 on: June 17, 2014, 08:15:10 AM »

Sort of. I had to do some significant cleanup (that's why it took a bit longer), but now it passes my sanity tests (there was a memory leak) and it also passes the menu usability guidelines.

You may try it in the current nightly.

Thanks a1ex for the cleanup and the merge ! Hopefully we now do have FPS override in the main !

Danialdaneshmand

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Re: Magic Lantern for 7D 2.0.3
« Reply #356 on: June 17, 2014, 01:23:01 PM »
Hello again
I Have the 7D now , Yeepe :D and it's running on 2.0.3 firmware.

Considering i want these features
-FPS Override
-Motion Detect
-Rack Focus
-Trap Focus
-5x Crop mode Video
-Dual ISO

What should i install?and i'm not sure if the first post of this topic is updated

Walter Schulz

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Re: Magic Lantern for 7D 2.0.3
« Reply #357 on: June 17, 2014, 02:13:56 PM »
"Last Edit: March 18, 2014, 11:36:15 PM by a1ex"

Two conclusions possible:
No, it is not up to date.
Yes, it is up to date.
Now read the last word in the quotet section ... ;-)




Danialdaneshmand

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Re: Magic Lantern for 7D 2.0.3
« Reply #358 on: June 17, 2014, 10:20:55 PM »
"Last Edit: March 18, 2014, 11:36:15 PM by a1ex"

Two conclusions possible:
No, it is not up to date.
Yes, it is up to date.
Now read the last word in the quotet section ... ;-)
Well for one thing i could not find the download link

ted ramasola

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Re: Magic Lantern for 7D 2.0.3
« Reply #359 on: June 17, 2014, 10:25:28 PM »
Well for one thing i could not find the download link

top right corner. then browse nightly builds.
5DmkII  / 7D
www.ramasolaproductions.com
Texas

BushanBengaluru

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Re: Magic Lantern for 7D 2.0.3
« Reply #360 on: June 18, 2014, 03:04:45 AM »
much awaited

Danialdaneshmand

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Re: Magic Lantern for 7D 2.0.3
« Reply #361 on: June 18, 2014, 07:24:25 AM »
top right corner. then browse nightly builds.
I'm looking for the Alpha 2 actually (does it count as a nightly build?)
and i'm still a bit concerned about the whole thing
should i try the nightly builds tragic lantern or alpha?
any suggestion?

another problem i'm having is in this page : https://builds.magiclantern.fm/#/
i can't choose sth , nothing happens after clicking on it , i tested on different browsers , same problem.

Walter Schulz

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Re: Magic Lantern for 7D 2.0.3
« Reply #362 on: June 18, 2014, 07:45:32 AM »


Walter Schulz

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ted ramasola

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Re: Magic Lantern for 7D 2.0.3
« Reply #365 on: June 18, 2014, 08:33:27 AM »
the links work on chrome and firefox.
5DmkII  / 7D
www.ramasolaproductions.com
Texas

Danialdaneshmand

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Re: Magic Lantern for 7D 2.0.3
« Reply #366 on: June 18, 2014, 10:08:19 AM »
https://builds.magiclantern.fm/jenkins/job/7D.203/
Ok thanks now it's working , i see the fps override is finally here , anyone tested it?
also i wanted to know can nightly builds be removed in case i want to go back working with camera normally?


ted ramasola

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5DmkII  / 7D
www.ramasolaproductions.com
Texas

vyskocil

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Re: Magic Lantern for 7D 2.0.3
« Reply #368 on: June 18, 2014, 01:16:19 PM »
I compiled the latest code for 7D and did some tests with it connected in HDMI to my TV set to emulate the setup with a small external LCD screen and it worked very well in the menus, the live view and MLV recording but in MLV playback I noticed some problems as shown in the picture below : the playback is off centered (shifted to the left) and there is garbage below and above the image :


ted ramasola

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Re: Magic Lantern for 7D 2.0.3
« Reply #369 on: June 18, 2014, 01:47:02 PM »
In my experience with previous builds, the garbage on top and bottom of image during playback is actually outside of the crop area and is actually not there in the extracted dngs and when viewed in resolve timeline.

Is this the same case?
5DmkII  / 7D
www.ramasolaproductions.com
Texas

a1ex

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Re: Magic Lantern for 7D 2.0.3
« Reply #370 on: June 18, 2014, 01:57:22 PM »
I recommend adding image buffer support to QEMU (maybe by loading image data from a DNG sequence) and using it to emulate the framing in various monitor configurations. Should be much easier than plugging the monitor cable back and forth, and it could also be used for automated tests on the nightly builds server, for example.

dpjpandone

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Re: Magic Lantern for 7D 2.0.3
« Reply #371 on: June 18, 2014, 04:14:32 PM »
I want to work on this also. I would like to fix some of the hdmi issues, I have an inexpensive hdmi coupler I will use for plugging/unplugging to reduce wear on my monitor and camera while I test, but emulating different monitor configurations from QEMU is a better idea!

a1ex

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Re: Magic Lantern for 7D 2.0.3
« Reply #372 on: June 18, 2014, 06:24:15 PM »
Cool, got a proof of concept somewhat working: https://bitbucket.org/hudson/magic-lantern/commits/f70d49ad4702

(the emulator can resize its window according to display type, and ML menu can recognize the display mode changes and scale the menu fonts)

BushanBengaluru

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Re: Magic Lantern for 7D 2.0.3
« Reply #373 on: June 19, 2014, 03:23:17 PM »
Just tried FPS Override... i extracted the MLV file and frames doesnt hold the data.. all i received is vertical lines in those DNG files.

https://drive.google.com/file/d/0B3HtquGOmHVmRG1xTVlsTEkteTQ/edit?usp=sharing

Anyone else tested??




Frank7D

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Re: Magic Lantern for 7D 2.0.3
« Reply #374 on: June 19, 2014, 04:20:39 PM »
Just tried FPS Override... i extracted the MLV file and frames doesnt hold the data.. all i received is vertical lines in those DNG files.

https://drive.google.com/file/d/0B3HtquGOmHVmRG1xTVlsTEkteTQ/edit?usp=sharing

Anyone else tested??

Works fine for me (at 23.976).