@Danne: thanks, will cross-check them with
this commit.
"30 fps either 2222 or 2223" -> this doesn't match, likely typo; I've got 2022/2023; if it's not a typo, please check timer A as well.
I've pushed a commit that should reveal missing registers in certain modes. By default, adtg_gui hides stuff that changes "too often", as it's probably noise, but that includes registers that flip back and forth between two successive values, effectively averaging them to get something in-between.