I decided to throw all my UFRaw patches in a repository, so you guys can try them until they will be - hopefully - integrated in the
official version.
Source code on Bitbucket (with changelog and issue tracker)
Windows binaries (ufraw.exe and ufraw-batch.exe, plus a bunch of DLLs)
Tip: if you are on Mac/Linux and don't feel like typing "./configure && make && make install", you can run my executable under Wine.
The patches:
-
custom soft-film curve with nicer highlight rolloff
-
overexposure fixes (hopefully solves
these issues)
-
white balance on skintones (work in progress, hardcoded for 5D3 for now)
- experimental support for 32-bit floating point DNG files
created by CeroNoice (exposure slider extended until +20 EV; be careful, it can be slow)
Note that I don't use the Windows version myself (I use a Linux binary compiled from the same source, but the versions of the underlying libraries may differ). I've opened it under Wine, dragged some sliders, saved a jpeg, but that was it. If it behaves weird, please report it to
my issue tracker on Bitbucket. Of course, if your issue is also present in stock ufraw, report it
there.
Here I'd like to see feedback on the above modifications, difficult test cases where they either helped or made things worse, comparisons with stock UFRaw, stuff like that.
Some pictures and screenshots:



Happy pixel peeping!