Author Topic: Tragic Lantern for 6D  (Read 46030 times)

teo770

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Re: Tragic Lantern for 6D
« Reply #1325 on: May 14, 2013, 05:16:31 PM »
awesome !
My gear: CANON 6D / 40mm f2.8 STM / 20mm f2.8 / 24-105 f4 IS / Flash 90EX / Grip BG-E13

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Re: Tragic Lantern for 6D
« Reply #1326 on: May 14, 2013, 05:30:43 PM »
Ok, try over 4gb now. I forgot to patch the limit.. only made written 64bit

teo770

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Re: Tragic Lantern for 6D
« Reply #1327 on: May 14, 2013, 05:34:08 PM »
We are limited to 8 characters.

It smells like FAT32 limitation no ?
Does it apply to exFAT ?

Wikipedia says you can't use long names on FAT32 without paying Microsoft but waht about exFAT ?
My gear: CANON 6D / 40mm f2.8 STM / 20mm f2.8 / 24-105 f4 IS / Flash 90EX / Grip BG-E13

coutts

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Re: Tragic Lantern for 6D
« Reply #1328 on: May 14, 2013, 05:35:10 PM »
What about DDhhmmss.RAW (day, hour, minute, second) ?

We are limited to 8 characters.
I think a counter similar to how canon does it would be wise, does canon use the same image counter as images for movies, just with MVI instead of IMG? Maybe we could just affix RAW_ and use canon's naming convention (i think there's a property saying what number to use next).

teo770

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Re: Tragic Lantern for 6D
« Reply #1329 on: May 14, 2013, 05:42:20 PM »
Ok, try over 4gb now. I forgot to patch the limit.. only made written 64bit

Hehe, working now (on my exFAT SD card) !!!!!!!!!! Congrats !
Waooo: 16.519.913Ko / 10692 skipped frames.
Stopped it cause of low battery ! Pretty sure new try it will feed the card completly
My gear: CANON 6D / 40mm f2.8 STM / 20mm f2.8 / 24-105 f4 IS / Flash 90EX / Grip BG-E13

electrichobo

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Re: Tragic Lantern for 6D
« Reply #1330 on: May 14, 2013, 05:46:14 PM »
What about DDhhmmss.RAW (day, hour, minute, second) ?

We are limited to 8 characters.

or preferable timecode.

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Re: Tragic Lantern for 6D
« Reply #1331 on: May 14, 2013, 06:02:48 PM »
Nobody try on fat32 sd card or you'll corrupt the whole thing and have to format it.

Limit is actually 16GB.. .seriously someone wants bigger files than that... putting all your eggs in one basket.

Rikoshet

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Re: Tragic Lantern for 6D
« Reply #1332 on: May 14, 2013, 06:54:42 PM »
Hi guys!
have a strange problem here! But firstly: I'm not a noob, used ML on 5dmkII, 7d, 550d and I've read all 55pages!
Yestarday, after hours of pain, I've installed ML on my new 6d, all ok! My problem is when I enable Focus peaking
the video on LCD is something like 10fps, recording is fine! So I disabled all overlays but Focus peaking, have the
same result! I enabled all overlays but Focus peaking and have no problem! My maybe only goal using ML is the
Focus peaking function! Please help!
Thanks and exuse my english!
5d mk3, 5d mk2, 7d, 550d, gh4

a1ex

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Re: Tragic Lantern for 6D
« Reply #1333 on: May 14, 2013, 06:56:52 PM »
Yeah, feel free to overclock the CPU and make it 3 times faster. Or optimize the algorithm, might be easier ;)

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Re: Tragic Lantern for 6D
« Reply #1334 on: May 14, 2013, 07:02:40 PM »
If you don't mind blinking dots use that... its real time.

Ok, so big question... what resolutions are working, what resolutions are not working (pink/dead). 1152x640 is continuous for me. Seems better than 1360x500... remember I've got the 10Mb/s slower card and I'm sure plenty of people do too. Also some more resolutions will probably help you even if you have faster cards.

I want to take out the ones that produce corrupted files and replace them with good ones.

noisyboy

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Re: Tragic Lantern for 6D
« Reply #1335 on: May 14, 2013, 07:18:35 PM »
Ok, so big question... what resolutions are working

I'll join in the fun :) To make it less boring for everyone I'll take on 640xHight first. My first contribution is 1540x600 working perfectly with no frame skipping on a 45MB/s card. 139 other configs to go :)

Would you rather I test them out on a slower card first?

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Re: Tragic Lantern for 6D
« Reply #1336 on: May 14, 2013, 07:21:27 PM »
Speed is a card issue so as long as its readable... I just don't want dead resolutions in there that produce corrupt files and then someone shoots it on accident.

I know 1320 works... also 1280... what about 1598, 1644, 1738

Its a crop too so as long as a vertical or horizontal works at all it should be fine. Like if 1280x400 works then Xx400 should work, etc. Same for the reverse.. if 1598x400 works, should work with the other vertical resolutions.

Also what should be added...

kgv5

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Re: Tragic Lantern for 6D
« Reply #1337 on: May 14, 2013, 08:42:23 PM »
1504x640 works as well
www.pilotmovies.pl   5D Mark III, 6D, 550D

Veggietech

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Re: Tragic Lantern for 6D
« Reply #1338 on: May 14, 2013, 08:44:12 PM »
Hello everyone!

I just heard of Magic Lantern a few days ago, and got super excited. I read through the 55 pages and have now installed ML on my 6D! I will begin testing stuff as soon as I get a card reader that supports SDHC! For now I'm just testing with my 1GB SD card (with 500kb/s write speed...) that I only got to flash my Wii a few years back.

Will follow this thread closely and contribute when I can.

Cheers, and much <3 to the developers!

noisyboy

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Re: Tragic Lantern for 6D
« Reply #1339 on: May 14, 2013, 08:44:17 PM »
1598x600 - Could not Pars File (corrupt).

noisyboy

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Re: Tragic Lantern for 6D
« Reply #1340 on: May 14, 2013, 08:49:18 PM »
Hmm... Scrap that. Tried again to be sure and it worked. Wonder why this error occurs?

teo770

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Re: Tragic Lantern for 6D
« Reply #1341 on: May 14, 2013, 08:52:12 PM »
How fewer frame drops can we condider a resolution valid ?
My gear: CANON 6D / 40mm f2.8 STM / 20mm f2.8 / 24-105 f4 IS / Flash 90EX / Grip BG-E13

noisyboy

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Re: Tragic Lantern for 6D
« Reply #1342 on: May 14, 2013, 08:54:18 PM »
Personally I think it's worth just getting rid of the completely buggered ones but that's just me (as in pink scramble frames).

1644x600 is buggered (so 1644)


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Re: Tragic Lantern for 6D
« Reply #1343 on: May 14, 2013, 09:17:24 PM »
So 1644 can go. And 1504 stay or go?

This is what I got so far

Code: [Select]
static int resolution_presets_x[] = {  640,  720,  960, 1120, 1136, 1152, 1200,  1280,  1320, 1360, 1440, 1504, 1536, 1738,  1920,  2048,  2560,  2880,  3592 };
#define  RESOLUTION_CHOICES_X CHOICES("640","720","960","1120","1136","1152","1200","1280","1320","1360","1440","1504","1536","1738","1920","2048","2560","2880","3592")
static int resolution_presets_y[] = {  320,  360, 400,  480, 500,  540, 580, 600, 640, 680, 700,  720, 740, 768,  840, 900, 960, 1024,  1080, 1152, 1180,  1280,  1320 };
#define  RESOLUTION_CHOICES_Y CHOICES("320","360","400", "480","500", "540","580","600","640","680","700","720","740","768","840","900","960","1024","1080","1152","1180","1280","1320")

a1ex

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Re: Tragic Lantern for 6D
« Reply #1344 on: May 14, 2013, 09:21:15 PM »
What pink frames?!

kgv5

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Re: Tragic Lantern for 6D
« Reply #1345 on: May 14, 2013, 09:33:54 PM »
1504 stay, please
www.pilotmovies.pl   5D Mark III, 6D, 550D

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Re: Tragic Lantern for 6D
« Reply #1346 on: May 14, 2013, 09:35:56 PM »
Ok, 1504 stays... what do you want to add?

noisyboy

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Re: Tragic Lantern for 6D
« Reply #1347 on: May 14, 2013, 09:44:08 PM »
1738 is no good.

noisyboy

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Re: Tragic Lantern for 6D
« Reply #1348 on: May 14, 2013, 09:53:02 PM »
Sorry - when I say pink frames, they are only pink due to the color balancing in Adobe Raw but what I have been calling "no good" resolutions are ones that spit out this:


noisyboy

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Re: Tragic Lantern for 6D
« Reply #1349 on: May 14, 2013, 09:55:35 PM »
1504x640 works as well

Dude, when you say it works do you mean continues with no frame skipping at all?

What card? Cheers  :)