Author Topic: DigicV "Fun Time" registers.  (Read 19070 times)

HD Cam Team

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Re: DigicV "Fun Time" registers.
« Reply #25 on: March 24, 2013, 10:48:53 PM »

Please keep us updated with your research and development, and thank you very much for doing it!

HD Cam Team
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Re: DigicV "Fun Time" registers.
« Reply #26 on: March 26, 2013, 01:53:51 AM »
Found out a couple of things:

If you're using old method on 5d3... I don't think it ever flipped zoom unless the table and mode map is defined.
Old method: Low FPS works... high FPS doesn't work so well, tends to flash or flip B.
New Method: Timer a works... timer B doesn't don't know how to find the mode map.. the one copied from 5d3 seems not to work. I found the table though.

EVF Method: works like it should. Sprinkles and all.

Would like to try the New Method with the table patching to see if it improves the artefact situation since zoom/mode flipping seems OK for me.


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Re: DigicV "Fun Time" registers.
« Reply #27 on: August 19, 2013, 08:20:17 AM »
I am investigating registers around this value.
c0f079xx seems interesting too.
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