I'm trying to figure out a good workflow where I can edit proxies of my 5Dmk2 raw footage and then relink back to the original DNGs for grading in AE at the end. I figured I'd make this thread to write about what's working right now and hopefully people can chime in with ways on improving.
First off, the only way this works is with proper file management and good renaming. I've been renaming all my shots so that the folder looks like (for example):
/5d2raw-2013-05-27-shot001/
/5d2raw-2013-05-27-shot002/
/5d2raw-2013-05-27-shot003/
Within this, the files would be numbered like:
/5d2raw-2013-05-27-shot001-image00001.dng
/5d2raw-2013-05-27-shot001-image00002.dng
/5d2raw-2013-05-27-shot001-image00003.dng
And so on. No more of this /M0000001/000001.dng stuff. Right now I'm just doing it with Name Mangler, which automatically derives the folder name from its creation date, and then derives the image file names from the parent folder. It still requires me manually dragging and dropping each folder and clicking rename, because if I do a whole shoot (say 10 clips) as a batch, the image numbers increase even when a new shot starts. It would still work that way (the first file for shot002 might be 00185.dng) but it seems kinda funky to me.
Okay, everything's been renamed and organized. Now it's time to convert to something I can actually edit in realtime. Right now I'm opening up an entire folder of DNG's in Photoshop CS6, finding my hero shot, making a quick adjustment for exposure/highlights/shadows/etc, then syncing that adjustment to all the other DNGs in the sequence and saving that out as a series of jpg files with the exact same name, just a different extension.
It's a pretty slow process to grind through many thousands of DNGs to get them into JPG form, so I hope that's something that can be accomplished faster. Even if the output wasn't top notch quality (which these are right now), that'd be okay. It's just a proxy.
Okay, onto Premiere CS6. I import my JPG image sequence; seems you have to do this one at a time, and check that it is in fact an image sequence - any better way to do this? Once that's done, drop it on a timeline and start editing. Plays back at full quality without a hitch. Edit away.
When done, I'm exporting an XML file of my Premiere sequence and then using Pro Import AE in After Effects CS6 to bring it in. That gets my sequence in with all the cuts intact.
Now the cool part - if I then reconnect the image sequence in the AE bin to my DNG files, I've now got an edited sequence of raw DNG files. I can then grade away at these, including re-opening Camera RAW and making all the adjustments I want.
When it's time to render out, I can do it from the highest quality source possible (the original DNG) to whatever format I want.
I've seen Windows workflows for rendering out proxy files in formats like mp4, but for me it makes a lot more sense to stay with image sequences for the relinking ability at the end.
What do you guys think? Obviously the holy grail here would be if we could get these files natively into Resolve - then it's basically the R3D/BMCC workflow... import the raw files, do a one light, export proxies, edit, conform and color at the end with a lot less steps!