Author Topic: The CinemaDNG Discussion (raw2cdng)  (Read 975775 times)

jose_ugs

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Re: The CinemaDNG Discussion (raw2cdng)
« Reply #1075 on: January 02, 2015, 07:55:35 PM »
hmmm, will try that and report back :) and for the black level in cam, i'm pretty sure it is ON since whenever g3gg0 implemented it, will double check though

P.S. the simple fix did it!!! a thing of beauty :) thanks a ton, and btw i'll be using your tool a lot, so if you need material off a 5dm3, i'll be around

feureau

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Re: The CinemaDNG Discussion (raw2cdng)
« Reply #1076 on: January 04, 2015, 10:41:16 AM »
ah and look if you've got blacklevel-fix in body en- or disabled.

Btw, I have this turned on in my 7D. Without it the darks will have a weird green cast, especially in high ISO.

jose_ugs

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Re: The CinemaDNG Discussion (raw2cdng)
« Reply #1077 on: January 04, 2015, 12:51:45 PM »
Yeah, this one is a must! I thought it's a setting just for the 5DM3 & M2 ( as well as 50D ), but it's good to know it's also valid for the 7D

anandkamal

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Re: The CinemaDNG Discussion (raw2cdng)
« Reply #1078 on: January 06, 2015, 08:38:23 AM »
Hi.. before downloading 1.6.5, I had to do a video with 5d3 mlv extracted through earlier version (don't remember the version of raw2cdng). The procedure is premiere-resolve roundtrip. Roundtrip was successful. Every effects and cuts were maintained. Client was happy. Resolve (full), premiere cc 2014.

I now extracted new mlv files from 5d3 through 1.6.5 raw2cdng. I imported files to resolve after setting "master project settings" "assist reel name.." etc.,. I exported dnxhd 36 for proxy (as usual) and in premiere I did offline editing and exported finalcutpro XML for resolve roundtrip. This time I did not get the "FCP translation result.." notepad along with the xml (unlike in previous project). When i imported the XML to resolve 11. Resolve could not link the timeline to media pool, also nothing is seen under "reel name" section in resolve. Roundtrip failed and i had to manually link files.

Am i doing something wrong? any new tutorial on this roundtrip?

feureau

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Re: The CinemaDNG Discussion (raw2cdng)
« Reply #1079 on: January 07, 2015, 02:27:51 PM »
I think that was a resolve-premiere roundtripping issue. Did you uncheck the import material thingy when going back to resolve?

anandkamal

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Re: The CinemaDNG Discussion (raw2cdng)
« Reply #1080 on: January 08, 2015, 09:42:54 AM »
yes feureau.. i did uncheck the "automatically import..." The reel name is blank when i import the xml from premiere.... Is premeire-resolve roundtrip with mlv's extracted via 1.6.5 working for someone pls?? It worked a few days ago with old mlv files. Can u guide pls?

andy kh

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Re: The CinemaDNG Discussion (raw2cdng)
« Reply #1081 on: January 08, 2015, 10:54:11 AM »
i found a strange problem with cdng files. im unable to import xml in resolve  exported from premiere pro. i thought the problem may be with raw2cdng converter so i tried converting in mlvRawViewer  and found same problem. resolve keep crashing. i also test shoting at different framrates. only 23.97 has the problem. shot at other framerate like 25 and 50 works fine. unable to figure out where is the problem. i test some old mlv shot wit 550D and they all work fine again
5D Mark III - 70D

chmee

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Re: The CinemaDNG Discussion (raw2cdng)
« Reply #1082 on: January 08, 2015, 05:56:26 PM »
@andy_kh

23,97fps is defined as 24000/1001, whereas ml writes 23976/1000. in earlier versions i readjusted manually broken frames from fi 59940/1000 to 60000/1001. maybe thats a solution.

regards chmee


andy kh

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Re: The CinemaDNG Discussion (raw2cdng)
« Reply #1083 on: January 08, 2015, 08:33:09 PM »
yeah i hope so. thanks for ur reply
regards andy kh
5D Mark III - 70D

anandkamal

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Re: The CinemaDNG Discussion (raw2cdng)
« Reply #1084 on: January 09, 2015, 01:20:47 PM »
"23,97fps is defined as 24000/1001, whereas ml writes 23976/1000. in earlier versions i readjusted manually broken frames from fi 59940/1000 to 60000/1001. maybe thats a solution."

chmee.. sorry i don't understand. By earlier versions, do u mean raw2cdng tool?

How do i do that (manually adjusting broken frames)? thanks nd sorry for not knowing :)

chmee

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Re: The CinemaDNG Discussion (raw2cdng)
« Reply #1085 on: January 09, 2015, 02:41:17 PM »
fps are defined as fractions in cdng.
 
25/1 is 25fps, 25000/1000 also..

dropped frames look like

23.976fps = 23976/1000 or 24000/1001 (the first is the value ml saves, the second is the official definition)

i assume you can change them with exiftools (tag 51044 or C764.H), just for a test. its quite the same like changing black- or whitelevels. if this works, leave me an info, i will do back the handling for known broken framerates.


regards chmee


anandkamal

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Re: The CinemaDNG Discussion (raw2cdng)
« Reply #1086 on: January 10, 2015, 05:24:13 AM »
hi chmee...

may i know the preferred settings in raw2cdng 1.6.5 for direct cdng editing in premiere pro cc (2014), for DCP/theatrical projection output?

the info is all spread out in posts and a compiled answer could save many beginners like me :) :)

thanks

Jotys

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Re: The CinemaDNG Discussion (raw2cdng)
« Reply #1087 on: January 11, 2015, 05:55:30 PM »
Problem raw2cdng 1.6.5 won't allow me to load any mlv files. I am on windows7 64bit.

andy kh

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Re: The CinemaDNG Discussion (raw2cdng)
« Reply #1088 on: January 11, 2015, 06:28:37 PM »
Problem raw2cdng 1.6.5 won't allow me to load any mlv files. I am on windows7 64bit.


same problem with me
5D Mark III - 70D

chmee

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Re: The CinemaDNG Discussion (raw2cdng)
« Reply #1089 on: January 11, 2015, 08:49:07 PM »
does it show anything in the debug-file?

@anandkamal
my last tests were with 12bit, 16bit and 16bit maximized WITHOUT highlightfix. Verticalbinding IF needed, Chromasmoothing IF needed. all these cdng's are usable in premiere - but i have to say, i didnt had done short- or musicvideos a long time - so i cant say, what are the optimum settings.


Walter Schulz

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Re: The CinemaDNG Discussion (raw2cdng)
« Reply #1090 on: January 11, 2015, 09:04:28 PM »
Opened RAW2CDNG and dropped a MLV file.

Code: [Select]
------------- 1.6.5 started at 15.01.11 20:54:16 --
[init][settings] -- ffmpeg Exists: false
[drop] started
[drop] Files dropped:
[drop] ------
[drop] -- file E:\RAW2CDNG\M11-1112.MLV.
[drop] ------
[drop] -- file E:\RAW2CDNG\M11-1112.MLV will be analyzed now.
[drop] is MLV
[setFileinfoData] set/changed Filedata
[drop] FileinfoData set
[createMLVBlocklist] started
[createMLVBlocklist] splitFiles counted (1)
[createMLVBlocklist] filesize counted (1348MB)
[createMLVBlocklist] indexing Blocks in E:\RAW2CDNG\M11-1112.MLV
[getMLVAttrib] started
[getMLVAttrib] reading RAWI-Block
[getMLVAttrib] reading MLVI-Block
[getMLVAttrib] reading IDNT-Block
[getMLVAttrib] reading WBAL-Block
[getMLVAttrib] reading EXPO-Block
[getMLVAttrib] reading LENS-Block
[getMLVAttrib] reading WAVI-Block
[getMLVAttrib] [!] NO WAVI Block
 ***** [getMLVAttributes] metaData Object:
xResolution=1344
yResolution=756
frames=792
bitsperSample=14
bitsperSampleChanged=0
isLog=False
colorMatrixA=System.Byte[]
colorMatrixB=
forwardMatrixA=
forwardMatrixB=
lostFrames=0
fpsNom=23973
fpsDen=1000
duration=00:33:09
dropFrame=False
fpsString=23,97
stripByteCount=1778112
stripByteCountReal=1778112
modell=ERR:1 md:0x       0 ml:0r
camId=MAGIC21edb63
apiVersion=0
splitCount=1
photoRAW=False
photoRAWe=False
RGGBValues=System.Int32[]
RGBfraction=System.Int32[]
wb_R=0,730385164051355
wb_G=1
wb_B=0,376886271623114
whiteBalance=3000
whiteBalanceMode=9
whiteBalanceGM=3000
whiteBalanceBA=3000
blackLevelOld=2047
blackLevelNew=2047
whiteLevelOld=15000
whiteLevelNew=15000
maximize=True
maximizer=5,05952289045009
previewPic=
previewFrame=0
errorString=
isMLV=True
DNGHeader=
version=1.6.5
versionString=System.Byte[]
propertiesString=
verticalBandingCoeffs=
verticalBandingNeeded=False
deadSensel=System.Collections.Generic.List`1[raw2cdng_v2.point]
 *****
 ***** [getMLVAttributes] fileData Object:
fileName=E:\RAW2CDNG\M11-1112.MLV
fileNameOnly=M11-1112
fileNameShort=M111112V
fileNameNum=111112
tempPath=C:\Users\<Username>\AppData\Local\Temp\
sourcePath=E:\RAW2CDNG
parentSourcePath=RAW2CDNG
basePath=
destinationPath=
extraPathInfo=
_changedPath=
outputFilename=
creationTime=11.01.2015 18:34:27
modificationTime=11.01.2015 11:13:10
fileSize=1348
VIDFBlock=
RAWBlock=
 *****
 ***** [getMLVAttributes] lensData Object:
lens=18-125mms9:
focalLength=18
aperture=0
isoValue=200
shutter=1/38s
 *****

Left box looked like this:


Grey rectangle is there after drop. Red oval was added by me.

chmee

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Re: The CinemaDNG Discussion (raw2cdng)
« Reply #1091 on: January 12, 2015, 12:25:19 AM »
thanks. so:
Quote
modell=ERR:1 md:0x       0 ml:0r
is the problem. i assumed, the modellname will be written with no hickups (but im wrong). if the modell-name is not accordingly, it cant set colormatrix and forwardmatrix - this leads to another things. so, i will simulate that and fix it in the coming version.

(the same file opens fine in versions before 1.6.5?!)

Walter Schulz

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Re: The CinemaDNG Discussion (raw2cdng)
« Reply #1092 on: January 12, 2015, 12:31:47 AM »
(the same file opens fine in versions before 1.6.5?!)

Tested with 1.6.1: Working fine.

Code: [Select]
------------- 1.6.1 started at 15.01.12 00:37:03 --
[init][settings] -- ffmpeg Exists: false
[drop] started
[drop] Files dropped:
[drop] ------
[drop] -- file E:\RAW2CDNG\M11-1112.MLV.
[drop] ------
[drop] -- file E:\RAW2CDNG\M11-1112.MLV will be analyzed now.
[drop] is MLV
[setFileinfoData] set/changed Filedata
[drop] FileinfoData set
[createMLVBlocklist] started
[createMLVBlocklist] splitFiles counted (1)
[createMLVBlocklist] indexing Blocks in E:\RAW2CDNG\M11-1112.MLV
[getMLVAttrib] started
[getMLVAttrib] reading RAWI-Block
[getMLVAttrib] reading MLVI-Block
[getMLVAttrib] reading IDNT-Block
[getMLVAttrib] reading WBAL-Block
[getMLVAttrib] reading EXPO-Block
[getMLVAttrib] reading LENS-Block
[getMLVAttrib] reading WAVI-Block
[getMLVAttrib] [!] NO WAVI Block
 ***** [getMLVAttributes] metaData Object:
xResolution=1344
yResolution=756
frames=792
bitsperSample=14
bitsperSampleChanged=0
isLog=False
colorMatrix=System.Byte[]
lostFrames=0
fpsNom=23973
fpsDen=1000
duration=00:33:09
dropFrame=False
fpsString=23,97
stripByteCount=1778112
stripByteCountReal=1778112
modell=ERR:1 md:0x       0 ml:0r
camId=MAGIC5e57b61
apiVersion=0
splitCount=1
photoRAW=False
photoRAWe=False
RGGBValues=System.Int32[]
RGBfraction=System.Int32[]
wb_R=0,730385164051355
wb_G=1
wb_B=0,376886271623114
whiteBalance=3000
whiteBalanceMode=9
whiteBalanceGM=3000
whiteBalanceBA=3000
blackLevelOld=2047
blackLevelNew=2047
whiteLevelOld=15000
whiteLevelNew=15000
maximize=True
maximizer=5,05952289045009
previewPic=
previewFrame=0
errorString=
isMLV=True
DNGHeader=
version=1.6.1
versionString=System.Byte[]
propertiesString=
verticalBandingCoeffs=
verticalBandingNeeded=False
 *****
 ***** [getMLVAttributes] fileData Object:
fileName=E:\RAW2CDNG\M11-1112.MLV
fileNameOnly=M11-1112
fileNameShort=M111112V
fileNameNum=111112
tempPath=C:\Users\<username>\AppData\Local\Temp\
sourcePath=E:\RAW2CDNG
parentSourcePath=RAW2CDNG
basePath=
destinationPath=
extraPathInfo=
_changedPath=
outputFilename=
creationTime=11.01.2015 18:34:27
modificationTime=11.01.2015 11:13:10
VIDFBlock=
RAWBlock=
 *****
 ***** [getMLVAttributes] lensData Object:
lens=18-125mms9:
focalLength=18
aperture=0
isoValue=200
shutter=1/38s
 *****
[drop] MLV Attributes and Blocklist created and sorted. Blocks: 1617
[drop] VIDF-List created. Blocks: 792
[readVIDFBlockData] started
[readVIDFBlockData] done: [0][1][2][3][4][5][6][7][8][9][10][11][12][13][14][15][16][17][18][19][20][21][22][23][24]
[readVIDFBlockData] done: [25][26][27][28][29][30][31][32][33][34][35][36][37][38][39][40][41][42][43][44][45][46][47][48][49]
[readVIDFBlockData] done: [50][51][52][53][54][55][56][57][58][59][60][61][62][63][64][65][66][67][68][69][70][71][72][73][74]
[readVIDFBlockData] done: [75][76][77][78][79][80][81][82][83][84][85][86][87][88][89][90][91][92][93][94][95][96][97][98][99]
[readVIDFBlockData] done: [100][101][102][103][104][105][106][107][108][109][110][111][112][113][114][115][116][117][118][119][120][121][122][123][124]
[readVIDFBlockData] done: [125][126][127][128][129][130][131][132][133][134][135][136][137][138][139][140][141][142][143][144][145][146][147][148][149]
[readVIDFBlockData] done: [150][151][152][153][154][155][156][157][158][159][160][161][162][163][164][165][166][167][168][169][170][171][172][173][174]
[readVIDFBlockData] done: [175][176][177][178][179][180][181][182][183][184][185][186][187][188][189][190][191][192][193][194][195][196][197][198][199]
[readVIDFBlockData] done: [200][201][202][203][204][205][206][207][208][209][210][211][212][213][214][215][216][217][218][219][220][221][222][223][224]
[readVIDFBlockData] done: [225][226][227][228][229][230][231][232][233][234][235][236][237][238][239][240][241][242][243][244][245][246][247][248][249]
[readVIDFBlockData] done: [250][251][252][253][254][255][256][257][258][259][260][261][262][263][264][265][266][267][268][269][270][271][272][273][274]
[readVIDFBlockData] done: [275][276][277][278][279][280][281][282][283][284][285][286][287][288][289][290][291][292][293][294][295][296][297][298][299]
[readVIDFBlockData] done: [300][301][302][303][304][305][306][307][308][309][310][311][312][313][314][315][316][317][318][319][320][321][322][323][324]
[readVIDFBlockData] done: [325][326][327][328][329][330][331][332][333][334][335][336][337][338][339][340][341][342][343][344][345][346][347][348][349]
[readVIDFBlockData] done: [350][351][352][353][354][355][356][357][358][359][360][361][362][363][364][365][366][367][368][369][370][371][372][373][374]
[readVIDFBlockData] done: [375][376][377][378][379][380][381][382][383][384][385][386][387][388][389][390][391][392][393][394][395][396][397][398][399]
[readVIDFBlockData] done: [400][401][402][403][404][405][406][407][408][409][410][411][412][413][414][415][416][417][418][419][420][421][422][423][424]
[readVIDFBlockData] done: [425][426][427][428][429][430][431][432][433][434][435][436][437][438][439][440][441][442][443][444][445][446][447][448][449]
[readVIDFBlockData] done: [450][451][452][453][454][455][456][457][458][459][460][461][462][463][464][465][466][467][468][469][470][471][472][473][474]
[readVIDFBlockData] done: [475][476][477][478][479][480][481][482][483][484][485][486][487][488][489][490][491][492][493][494][495][496][497][498][499]
[readVIDFBlockData] done: [500][501][502][503][504][505][506][507][508][509][510][511][512][513][514][515][516][517][518][519][520][521][522][523][524]
[readVIDFBlockData] done: [525][526][527][528][529][530][531][532][533][534][535][536][537][538][539][540][541][542][543][544][545][546][547][548][549]
[readVIDFBlockData] done: [550][551][552][553][554][555][556][557][558][559][560][561][562][563][564][565][566][567][568][569][570][571][572][573][574]
[readVIDFBlockData] done: [575][576][577][578][579][580][581][582][583][584][585][586][587][588][589][590][591][592][593][594][595][596][597][598][599]
[readVIDFBlockData] done: [600][601][602][603][604][605][606][607][608][609][610][611][612][613][614][615][616][617][618][619][620][621][622][623][624]
[readVIDFBlockData] done: [625][626][627][628][629][630][631][632][633][634][635][636][637][638][639][640][641][642][643][644][645][646][647][648][649]
[readVIDFBlockData] done: [650][651][652][653][654][655][656][657][658][659][660][661][662][663][664][665][666][667][668][669][670][671][672][673][674]
[readVIDFBlockData] done: [675][676][677][678][679][680][681][682][683][684][685][686][687][688][689][690][691][692][693][694][695][696][697][698][699]
[readVIDFBlockData] done: [700][701][702][703][704][705][706][707][708][709][710][711][712][713][714][715][716][717][718][719][720][721][722][723][724]
[readVIDFBlockData] done: [725][726][727][728][729][730][731][732][733][734][735][736][737][738][739][740][741][742][743][744][745][746][747][748][749]
[readVIDFBlockData] done: [750][751][752][753][754][755][756][757][758][759][760][761][762][763][764][765][766][767][768][769][770][771][772][773][774]
[drop] VIDF-Blockdata read and created.
[drop] adding M11-1112 to batchList
[showPicture] started
[drop] verticalBanding enabled. decision: not needed
[drop] verticalBanding CoEffs: 1 1,00241055350834 0,998533097079163 0,999124084358047 0,997837972587185 0,999753836807715 0,995905262997038 0,998138322767508 0
[drop] ** Item M11-1112 imported | MLV
[drop] * res 1344x756px | 23,97fps | 792 frames | BL2047 | WL15000
[drop] * modell ERR:1 md:0x       0 ml:0r | vidfblocks 792 | has no audio

chmee

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Re: The CinemaDNG Discussion (raw2cdng)
« Reply #1093 on: January 12, 2015, 12:48:44 AM »
ok. so i have to do a check against a list of models, if its not in, i have to set to one. (or recheck against the first value of the colormatrix inside the raw/mlv) thats not really perfect, but gives an output. (notice for me: giving an info to the user for those errors/bugs inside the gui).

what camera/ml-firmware do you've got?
i assume, 1.6.5 works ok, if you use a raw instead of a mlv-file :) (for raw-files i use the model-assumption on color-matrix-values)

Walter Schulz

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Re: The CinemaDNG Discussion (raw2cdng)
« Reply #1094 on: January 12, 2015, 01:04:36 AM »
7D and 650D available here. Testing different ML versions is not the problem. Some cards here, too.
File logged was created with 650D and ML version 2015Jan03.

EDIT: RAW seems to work fine.
EDITEDIT: I may revise that ...
Code: [Select]
[drop] * modell Canon EOS 700D | rawblocks 240 | has noaudio

chmee

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Re: The CinemaDNG Discussion (raw2cdng)
« Reply #1095 on: January 12, 2015, 01:16:15 AM »
hmm.. maybe its only the newest ml-version - i hope. can be a discussion thing for cameraspecific-thread or as general bug in newest ml-fw.

EDIT: yeah, the raw-module recognises the body out of the colormatrix (with raw the only way to define it). as i assumed, the model-writing inside the body seems faulty. from my sourcecode:
Code: [Select]
case 6602: // first value of colormatrix
                    rData.data.metaData.modell = "Canon EOS 700D"; // thats for 650D, 100D, EOSM as well
(bitbucket io.cs line ~770)

Walter Schulz

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Re: The CinemaDNG Discussion (raw2cdng)
« Reply #1096 on: January 12, 2015, 01:26:27 AM »
650D, ML build 2014Oct07 and MLV recording: No, same error.
And MLV created with ML version 2014Apr29 won't do, either.

artyg

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Re: The CinemaDNG Discussion (raw2cdng)
« Reply #1097 on: January 20, 2015, 10:08:26 PM »
Quote
I imported files to resolve after setting "master project settings" "assist reel name.." etc.,. I exported dnxhd 36 for proxy (as usual) and in premiere I did offline editing and exported finalcutpro XML for resolve roundtrip. This time I did not get the "FCP translation result.." notepad along with the xml (unlike in previous project). When i imported the XML to resolve 11. Resolve could not link the timeline to media pool, also nothing is seen under "reel name" section in resolve. Roundtrip failed and i had to manually link files.

Am i doing something wrong? any new tutorial on this roundtrip?

I test new workflow with raw2cdng 1.6.5 and AP CC 2014 (Davinci->AP->Davinci) and all work correct for me. If this topic is of interest to someone I could write a short lesson about it.

But one question for @anandkamal - in Resolve after AP you edit cdng or you render some kind of Log?
Canon 5D3 SanDisk Extreme Pro 64Gb 160MB/s

anandkamal

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Re: The CinemaDNG Discussion (raw2cdng)
« Reply #1098 on: January 20, 2015, 11:18:50 PM »
thanks Artyg.. in resolve i just go on with coloring after linking the offline-edited timeline to cdng mediapool. I don't render anything for resolve. But after I grade, I would render dnxhd 220 for final import into AP.

I am currently editing cdngs directly in premiere cc. Even if I get pink highlights or other issues, I don't have to worry as I will import the xml to resolve checking on "automatically import files from media pool." Resolve never shows issues with cdng files (like pink highlights etc.,.). After coloring, I render high quality footage back to premiere for final mastering.

It would be great to have a lesson on the resolve-premiere-resolve-premiere roundtrip, as things are updated now :)

artyg

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Re: The CinemaDNG Discussion (raw2cdng)
« Reply #1099 on: January 21, 2015, 01:17:53 AM »
I did a quick test with cdng (not log renders) and you are right - Resolve crash when I try import xml from AP. Only EDL I was able to import to Resolve. But content not linked. Only edit (cut) positions. Some problem with reel names. I will try tomorrow more detail test. BTW I recomend you to use Cinelog-C to render high quality log source and work with it, not cdng.
Canon 5D3 SanDisk Extreme Pro 64Gb 160MB/s