I have a sample for you ,
3x1_5DMrk2.zip Its a single frame Dng 4064x590 3x1 .
I'm the first one to implement 3x1 in crop_rec .mlv 10,12,14 bit uncompressed after A1ex of course in the 5D2 D4 cam
i write the code for 3x1 @24fps (4064x590) in my crop_rec for 5D2 D4 here are the builds
3K/UHD 5D2 Raw development and Other Digic IV CamsIn the Zip there is 1 dng(4064x590) ,2 Tiff created in After Effect with Camera Raw , 1 is the original size 4064x590 & the other is full size 4064x1770
3x1 is as good as 1x3 , its just how you used it ! it shines at close ups where sharp angles don't give artifacts , but if you do record strips etc. ....
then it breakdown a bit . No different then using 3x3 on all the cam ml supports (not including 5D3 it doesn't do line skipping)
because the 5D2 has a very big sensor 5.7k is does a superior job over the smaller 4.5-5k sensors , full frame is always better
and the color science is different then the D5 cameras 5D2 is more Log like . So color science play a part in 3x1 , anyway that my 2cents
edit: its also how you process the file , i only use Adobe After Effects with Camera Raw processing , it the only way to go
with the 5D2 files, all the other apps don't reproduce the full range of colors , there always is something off like a green tone WB shift but not
in Adobe products ,