I did compile myself, Where to change MODULE_KEY_PRESS macros? you use same format as arkanoid (working) what else could be the problem? Is it because EOSM has "Q" "Set" combined? so game does not start?
switch(key)
{
case MODULE_KEY_Q:
running = 0;
return 1;
game does not start until "Q" ?
The blocks fall, just cannot move or flip them and cannot exit until level fills up and Game Over