Cool! How does this work?
I don't know how does WSL2 work, I am using it for ML compiling and QEMU stuff, followed
g3gg0 tutorial, some notes for
WSL2 and
DISPALY export, you will need X server also for MLVApp.
So WSL2 is some kind of VM designed by Microsoft, you can choose what Linux distribution you want to install when installing WSL2, it's Ubuntu by default (which I am using).
That was
funny, but what is funnier:
Running MLVApp linux version using WSL2 on Windows 10 is
faster compared to native MLVApp for Windows

:
-
Playback speed-1360x1976 @ 23.976 FPS 14-bit lossless, default MLVApp 1.13 settings:
Windows MLVApp version on Windows 10:
~16 FPS
Linux MLVApp version via WSL2 on Windows 10:
~20 FPS
-1280x2160 @ 23.976 FPS 14-bit lossless, default MLVApp 1.13 settings:
Windows MLVApp version on Windows 10:
~15-16 FPS
Linux MLVApp version via WSL2 on Windows 10:
~18-19 FPS
-1736x2214 @ 23.976 FPS 11-bit lossless, default MLVApp 1.13 settings:
Windows MLVApp version on Windows 10:
~12 FPS
Linux MLVApp version via WSL2 on Windows 10:
~14-15 FPS
-
Export-1736x976 @ 23.976 FPS 14-bit lossless, default MLVApp 1.13 settings, ProRes 444:
Windows MLVApp version on Windows 10:
2:18 (2 minuets and 18 seconds)
Linux MLVApp version via WSL2 on Windows 10:
1:54 (1 minuets and 54 seconds)
-Same CPU utilization for both versions.
-More tests are probably needed.
Regarding MLVApp crash on Windows 10:
Yeah, I can have some random crashes especially when rendering time is long, probably same memory issue.