MLV App 1.14 - All in one MLV Video Post Processing App [Windows, Mac and Linux]

Started by ilia3101, July 08, 2017, 10:19:19 PM

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escho

@revast

Could you please change the .pro file like this (Should be lines 55 ff)

#Linux (opensuse)
#linux-g++*: INCLUDEPATH += /usr/local/include/
#linux-g++*: LIBS += -L/usr/local/lib/ -lz -lpng
#Linux (Ubuntu)
#linux-g++*: INCLUDEPATH += /usr/local/include/libpng16/
linux-g++*: LIBS += -lz -lpng16


and try to compile using

make clean
qt5-qmake MLVApp.pro
make


I would like to know, whether this works on your ubuntu.
https://sternenkarten.com/
600D, 6D, openSUSE Tumbleweed

bouncyball


revast

QuoteCould you please change the .pro file like this

Yeah, works.
except the fact its qmake-qt5 on ubuntu :)

masc

@escho & @revast: did I understand right that I can change

#Linux (opensuse)
#linux-g++*: INCLUDEPATH += /usr/local/include/
#linux-g++*: LIBS += -L/usr/local/lib/ -lz -lpng
#Linux (Ubuntu)
#linux-g++*: INCLUDEPATH += /usr/local/include/libpng16/
linux-g++*: LIBS += -lz -lpng16

to

#Linux
linux-g++*: LIBS += -lz -lpng16

?
5D3.113 | EOSM.202

escho

@masc
I guess, most of the linux-distros should compile out of the box with this change
https://sternenkarten.com/
600D, 6D, openSUSE Tumbleweed

masc

5D3.113 | EOSM.202

erikbaldwinson

Cool program! Thank you for sharing.

Is there a solution for adding the H264 audio to the final proress export in windows using this program?

Cheers

masc

Thx. H264 audio? You record H264 and mlv at the same time and now you like to add the audio track from the H264 to the output of MLV App? Is that right? Hmmm...  I never thought about that, but for now we do not decode H264 files, just MLV.
5D3.113 | EOSM.202

Danne

I do this in Switch. Need to cut off black frames in the beginning of the file and then match the file with frame amount of the mlv file. Works with ffmpeg.

erikbaldwinson

Quote from: masc on September 29, 2017, 10:39:53 PM
Thx. H264 audio? You record H264 and mlv at the same time and now you like to add the audio track from the H264 to the output of MLV App? Is that right? Hmmm...  I never thought about that, but for now we do not decode H264 files, just MLV.

Yes that's correct. I'm on windows and there does not seem to be an easy way to do this. The way I have been doing it is manually clip by clip in Resolve.

IDA_ML

I am awfully sorry to report that v.08 does not work on either of my Win7x64 PCs.  This time, it crashes when I try to import a MLV file.  Is anybody else experiencing this?  Is there anything I could do?

bouncyball

Don't be sorry ;) just tell us which version crashes - 32bit or 64bit?

Also provide additional details about MLV(s) which crashes program and upload it somewhere.

masc

Quote from: IDA_ML on September 30, 2017, 11:52:09 PM
I am awfully sorry to report that v.08 does not work on either of my Win7x64 PCs.  This time, it crashes when I try to import a MLV file.  Is anybody else experiencing this?  Is there anything I could do?
Hm... we have so many Windows PCs where it does not crash and for you it does crash on every PC. Very strange. I could imagine that it could be an localization problem. Could you please tell us your Windows country (& maybe language) settings? I could simulate this on my computers... maybe I have luck and it does crash for me too  :P
5D3.113 | EOSM.202

andy kh

i can import some files but it crash while trying to import some other  MLV files. im on win7 X64
5D Mark III - 70D

IDA_ML

Quote from: bouncyball on October 01, 2017, 09:22:38 AM
Don't be sorry ;) just tell us which version crashes - 32bit or 64bit?

Also provide additional details about MLV(s) which crashes program and upload it somewhere.

I tried both - the 64 and the 32 bit versions.  They both crash when I try to import a 10-bit MLV file (2496x1080) with sound from the 100D.  Later on I can upload a short file for you.

Quote from: masc on October 01, 2017, 10:56:31 AM
Hm... we have so many Windows PCs where it does not crash and for you it does crash on every PC. Very strange. I could imagine that it could be an localization problem. Could you please tell us your Windows country (& maybe language) settings? I could simulate this on my computers... maybe I have luck and it does crash for me too  :P

I am in Bulgaria and my regional and language settings are:

Location: Bulgaria
Format: English (United States)
Current System Locale: Bulgarian (Bulgaria)


escho

i updated my tutorial for compiling MLV App under Linux openSUSE Leap 42.3. And I translated the whole stuff into english:
https://seescho.wordpress.com/fotos/ml/
Hope, it will be useful
https://sternenkarten.com/
600D, 6D, openSUSE Tumbleweed

bouncyball

@IDA_ML: ok, please upload sample.

@escho: sadly it's only german :)

escho

https://sternenkarten.com/
600D, 6D, openSUSE Tumbleweed

IDA_ML

Quote from: bouncyball on October 01, 2017, 06:27:03 PM
@IDA_ML: ok, please upload sample.

Here we go:

https://we.tl/2TlV9r9I3u

A 2.5K 10-bit MLV file with sound (270 MB).  The above link will be active for 7 days.  Hope this helps and if yes, I will be looking forward to test MLVApp.  Thanks. 

andy kh




upload photograph
Quote from: IDA_ML on October 01, 2017, 07:16:29 PM
Here we go:

https://we.tl/2TlV9r9I3u

A 2.5K 10-bit MLV file with sound (270 MB).  The above link will be active for 7 days.  Hope this helps and if yes, I will be looking forward to test MLVApp.  Thanks.

i can import your mlv file. i have some files from 70D which keep crashing while importing and i can't share those files as they are very large. i tried shortening but it works if i shorten those files
5D Mark III - 70D

smasry

Hi guys,

I don't understand it, but I can't 'make' the app. I'm on Sierra 10.12.6, but what's strange is that I've compiled it successfully on another Sierra, with no problems.

The error I'm getting is:


$ make app



...
Initial app name: MLV App (Oct  1 2017 18:55:55 @cabian.local)
clang -mmacosx-version-min=10.10 -O3 -Ofast -m64 -c -x objective-c main.m
clang -mmacosx-version-min=10.10 -O3 -Ofast -m64 -c ../../src/mlv/llrawproc/llrawproc.c
../../src/mlv/llrawproc/llrawproc.c:70:16: error: no member named 'raw2evf' in
      'llrawprocObject_t'; did you mean 'raw2ev'?
    llrawproc->raw2evf = NULL;
               ^~~~~~~
               raw2ev
../../src/mlv/llrawproc/../llrawproc/llrawproc_object.h:55:11: note: 'raw2ev'
      declared here
    int * raw2ev;
          ^
1 error generated.
make[2]: *** [llrawproc.o] Error 1
cp: MLV App: No such file or directory
Archive:  ../qt/FFmpeg/ffmpegOSX.zip
  inflating: MLV App.app/Contents/Resources/ffmpeg 
   creating: MLV App.app/Contents/Resources/__MACOSX/
  inflating: MLV App.app/Contents/Resources/__MACOSX/._ffmpeg 


The only thing I can think of to explain this discrepancy is that one or more dependencies may be missing, but I can't find any mention of any hard (macOS) dependencies either in your repository nor in this thread.

Any idea what I'm doing wrong/missing?

Thanks

escho

Same error here on Linux. Looks like the declaration of raw2evf is missing in llrawproc_object.h
https://sternenkarten.com/
600D, 6D, openSUSE Tumbleweed

masc

Please try one revision earlier. It seems as the second last commit of bouncyball does not compile. Before that it was working.
https://github.com/ilia3101/MLV-App/commit/1188472ee5eac5f65dc3a8454499b9bd7f36920e
This one can be compiled.
5D3.113 | EOSM.202

bouncyball

Guys sorry about that, just delete the line to which error's referring. I forgot to delete it after some experimenting. This commit has working full20bit mean32 interpolation mode dual iso processing. Amaze interpolation is not there yet. Will finish it tomorrow I think and gonna add some more widgets to the gui.

regards
bb

masc

@IDA_ML: Thanks for your upload and your information. I set the programs "QLocale" to Bulgaria and English, but I can load your file without problem. I really have no idea where to search :(
5D3.113 | EOSM.202