5D3 + 24-105L in 30p (ISO 200-800) @ 1080p MLV RAW (10-bit) shot handheld in New Orleans, Louisiana @ The Mule Barn next to Plantation.
Build used: ML-crop3x.2017Jan13.5D3123 (from experimental page:
https://builds.magiclantern.fm/experiments.html)
Post-workflow: MLV > Cr2hdr.app (Thanks @Danne!) > AE (Cinelog-DCP + Cinelog_Filmlook #4 -- Thanks @Andy600) > ProRes422HQ
Sorry for being a dumbass after getting all drunk and not getting my lens/mirror cleaned out (notice the dust line?) before this event. I attended as one of the Grooms and couldn't help
not bringing Magic Lantern's magic with me either. I also was able to mask this out somewhat spotlessly with CC Wire Removal plugin in AE but then it would take over 350 hours to render it all out. May have to wait until the final versions with less footage to use. So excuse me for this!

Oh and btw because of using 10-bit (instead of 14 or 12) I was able to record for over an hour and 15 minutes worth of footage in MLV RAW on each KB 256GB 1066x CF cards while shooting in 30p @ 1920x1080p continuously until it gets filled which is pretty awesome in terms of being able to shoot more freely minded and less stressful of not needing to swap out cards as often if we were to shoot in higher bits.
However, I must admit that I wasn't able to take advantage of the mighty fine DarkFraming Avg process with 10-bit MLV files -- for some reason it doesn't 'clean up the color noise' as much as it does with the 14-bit MLV's files (haven't tested this for 12-bit in comparisons yet tho) but has anyone else notice this on your end as well?

Anyway felt like this was worth sharing that it is okay to admit something we didn't mean for to happen and shit DOES happen, right?