So about the black level and black level offset, I'm not sure we're all talking about the same here and I'm confused.
The black level value in the lossless dng's from the 6d is fine, and what I've seen always has a value of 2047 for the 14 bit lossless files on the 6d.
But, as we know, there's however a problem with the black level offset per color channel.
Now Alex and Danne talk about hardcoding the black level, are they talking about the normal black level, which is about 2047, or are they talking about hardcoding these black level offset per color channel.
Is it even possible to change the info in a dng to rebalance the black level offset per channel ?
Another problem is, that this black level offset per channel problem, isn't always solvable.
See this post:
http://www.magiclantern.fm/forum/index.php?topic=15088.msg192226#msg192226There are times that even when compensating for black level offset per channel, there are still yellow and blue pixels in the frame, mostly in the shadows.
I'm not sure if this is, because the blue channel has the biggest offset difference ?
Also, it doesn't work with 10 and 12 bit, when compensating for the black level offset per channel, there's still a raster on the frame, probably because 10/12 bit is lossy and not lossless ?
And if 10/12 bit can't be repaired with compensating for the black level offset per channel, does this mean that the data stream that is put into ProcessTwoInTwoOutLosslessPath
is already wrong, black level offset per channel wrong I mean.