As far, as I understand, moderators doesn't encourage sharing user compiled binaries. All such messages with links was deleted.
It's really easy work, moreover if you did it before.
Really? I've been sharing my compiled binaries for a while and never had a problem. I've been posting them on bitbucket where the ML source code is hosted so that might make a difference.
So let's see if I can follow this:
1.
http://www.magiclantern.fm/forum/index.php?topic=15894.0Hey, that's my post on how to setup a Cygwin/MinGW-64 development environment--ok, check.
2. Merge iso-research with unified.
The idea was taken here:
http://www.magiclantern.fm/forum/index.php?topic=10111.msg129237#msg129237Ah--a note from a1ex. Not too difficult to follow but hasn't the fullres-silent-pics branch already been merged into unified?
Try merging the fullres-silent-pic branch with the iso-research branch.
If you don't want to merge, compile the fullres-silent-pics branch as usual, with CONFIG_GDB=y, then compile only the extra modules from iso-research.
3. Here is how to enable:
http://www.magiclantern.fm/forum/index.php?topic=10111.msg145036#msg145036Viola, centered FHD crop, color and realtime, and with ext. monitor too, continuous with decent card.
Uh--this one is going to be a bit more challenging.
For 5D3, a configuration that appears to work is:
CMOS[1] 0xB8B vertical position and size
CMOS[2] 0x10E horizontal position and downsizing factor
CMOS[6] 0x170 ISO related? pink highlights without it
ADTG2[0x8000] 0x5 it's 5 in zoom mode and 6 in 1080p
ADTG4[0x8000] 0x5 same
ADTG2[0x8806] 0x6088 without this, you get some weird artifacts
note: ADTG4[0x8806] should not be changed (default 0x6048)
How to apply it:
- compile ML for adtg_gui (see first post)
- load adtg_gui and enable it in Debug menu
- go to movie mode 1080p, 24 or 25 fps
- go to play mode and back
- configure the registers in adtg_gui submenu (latest adtg_gui has a preset for crop mode registers)
- go to play mode and back (again)
Minor bug: it has a few black lines at the top.
I can give it a go--or if you have a bitbucket account with a branch that has most of this already merged and ready to compile it would be greatly appreciated if you could share a link to that branch. I don't mind compiling and sharing it.