Look at the graph from this page, and at the FAQ from first post.
Generally speaking, by applying some of these tweaks you get some more highlight detail (which means a lower ISO, usually with some more DR).
With the latest findings, the improvement is nearly 0.8 stops on 5D3, ISO 115 pulled from 200. So it's not exactly ISO 100, because it will clip the highlights a little earlier, but I expect it to have 0.8 stops of less shadow noise. Didn't pixel-peep anything, only did the math with open source algorithms that you can try and review.
Dual ISO will be improved mostly on the highlight side (from ISO 66) and on the overlap amount (less aliasing - minor improvement). On the shadow side, at high ISOs most of the noise is photon shot noise rather than electronics noise, so there isn't much room to improve (
we are close to the physics limit if I understand well, feel free to point me to a better explanation).
I've tried to exploit the nonlinearity by cleaning up the vertical banding and have barely reached ISO 60, so I don't think it's worth the hassle.
The registers on 6D are pretty much identical to 5D3, so you can fire up ADTG GUI and try these tweaks (you will need a custom compilation, it won't load on stock nightly).