Thanks for the info Andy. I've been trying to read up a little on color space etc on Wikipedia but once I hit the lengthy transform equations it starts getting beyond the scope of 'need to know' for me. So tbh a lot of it goes over my head! I've just been working with mlv and Resolve and while dng has some nice advantages, for indie rec709 stuff, it seems to me that a prores workflow could be faster, more efficent for disk and cpu/gpu and more compatible with other apps and OSX (quick look). Ideally I would drag a folder of MLVs on mlrawviwer and it would spit out log encoded prores suitable for resolve with a single 3d output LUT. That could be a film stock LUT or plain old rec709.
I've just not had any lucky with the included log luts for mlvrawviewer, I think mainly because an additional input LUT seems to be required for the Output luts to make sense. So it ends up going thru 3 lossy luts and info appears to get lost or clipped along the way.
Apologies for any naiveity there, I'm still learning:) is this what prores from BMD cameras is?
Anyhow, your luts look equally promising for this application. I'd happily let go of a few bucks to realise this kind of workflow.!
I've just not had any lucky with the included log luts for mlvrawviewer, I think mainly because an additional input LUT seems to be required for the Output luts to make sense. So it ends up going thru 3 lossy luts and info appears to get lost or clipped along the way.
Apologies for any naiveity there, I'm still learning:) is this what prores from BMD cameras is?
Anyhow, your luts look equally promising for this application. I'd happily let go of a few bucks to realise this kind of workflow.!