Everyone sounds so excited about this "LUT" stuff. Could someone give a brief synopsis/tutorial on it?
Etiquette, expectations, entitlement...
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Show posts MenuBuilding module dual_iso...
REBUILDING
[ README ] module_strings.h
[ CC ] dual_iso.o
[ MODULE ] dual_iso.mo
[ STRIP ] dual_iso.mo
[ EXPORTS ] dual_iso.sym
0000136c dual_iso_calc_dr_improvement
000013c4 dual_iso_set_enabled
000013e4 dual_iso_is_enabled
000013f4 dual_iso_is_active
00001414 dual_iso_get_dr_improvement
00001594 dual_iso_get_recovery_iso
000015b4 dual_iso_set_recovery_iso
[ DEPENDS ] dual_iso.dep
Will load on:
1100D, 500D, 50D, 550D, 5D2, 5D3.123, 600D, 60D, 650D, 6D, 700D, 7D, EOSM
Not checked (compile ML for these cameras first):
5D3.113
[ gcc ] cr2hdr
clang: error: unknown argument: '-mno-ms-bitfields' [-Wunused-command-line-argument-hard-error-in-future]
clang: note: this will be a hard error (cannot be downgraded to a warning) in the future
make[3]: *** [cr2hdr] Error 1
********************************************************
WARNING: module dual_iso failed to build, deleting
********************************************************
[ RM ] dual_iso.o dual_iso.mo dual_iso.sym dual_iso.dep module_strings.h *.o *.d *.dep *.sym hgstamp
[ RM ] cr2hdr cr2hdr.exe
Quote from: achangsta on August 05, 2014, 09:26:59 AM
I'll check this as soon as I can. Thanks for the hard work! From your tweaking, is there any way to select where the Magic Lantern overlays are displayed? For Example:
ML Overlays on: Camera
Monitor
Both
This would be amazing!
Quote from: komeet on August 02, 2014, 07:55:44 PM
Could you share your version?
Quote from: komeet on August 02, 2014, 01:20:54 PM
not sure about any other cameras but how does your build behave? does it show the ML overlays on the camera while the external monitor is connected and hdmi output is set to mirroring?
Quote from: komeet on August 01, 2014, 06:09:40 PM
Yeah but it would be nice to have a version where al the ML overlays are shown at the internal monitor while the external one has a clean output.
Quote from: dubzeebass on August 01, 2014, 06:53:59 AM
Can you share? Being able to output ML overlays to hdmi would be rad.
Quote from: achangsta on July 30, 2014, 05:07:00 PM
@a1ex: Has the ML overlay support when mirroring on an external monitor been addressed in the nightly build yet? Last I heard was from a couple of weeks ago (Post 675 on page 27).
I am getting the same orange horizontal lines as the image shown here:
https://bitbucket.org/hudson/magic-lantern/pull-request/521/mirroring-support-for-external-monitors/diff
Quote from: unfilmde on July 23, 2014, 07:30:56 PM
I highly recommend putting ML on a separate SD card and capture to a CF card. It has worked and been very stable for me this way. And you don't have to worry about reformatting the CF card and loosing ML.
Quote from: TompDog on January 26, 2014, 11:42:14 PM
OK...so at this point I've solved the problem by installing the TL 2.0 build "[600D] 16GB Movies.zip" from 5-5-13, which is at the bottom here... https://bitbucket.org/OtherOnePercent/tragic-lantern-2.0/downloads
It stopped recording at 29:59 as expected..... i took it up to my old windows 7 pc, ran the eosmoviefixer, now it seems perfect.
SO.... at this point I would really like to know if there is a way within that build that I can record audio.... In the following conversation 1% and another poster appear to reference being able to record audio by tweaking some settings in one of the builds, but i can't figure out which build exactly and exactly which settings they are referring to turning "on" and "off."
https://bitbucket.org/OtherOnePercent/tragic-lantern-2.0/issue/3/when-using-video-hacks-sound-movie
When I get this all figured out I'm going to create a thread that clearly walks people through the correct steps and locations of files to download, as there is a real lack of any condensed & straightforward information on doing this....I've had to pull it together from all over the place from threads spanning the last 2 years....
anyway...thanks to any that can help...and especially 1% & g3gg0...
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