Quote from: nikfreak on August 20, 2015, 09:22:36 PMOkay, awesome to hear Nikfreak! See you give us features we like and we tend to panic when you hint at maybe taking them away. [emoji14]
Guys, disabling it for next update doesn't mean it will be completely lost. Check again my post. I stated there's hope but really all fps features you tried til now were based upon the timer_A. I never got timer_B (needed for exact fps, 180d...) to work. But there's a way I got timer_B to work. The adtg module has an option to force low fps and that works by only using timer_b. To find a proper solution or at least a hint I have to talk to a1ex at a later time and this is why I will disable it on next update. It will be back again once I get timer_B to work! Then, fps override will be back and that time fully featured w/o dirty implementation. At the actual state it was rather hacky but always prepared for a merge into unified. Think of it seeing it from the ML codebase's view. 70D wouldn't be enough to justify some dirty implementation, right? So let's focus on making the build as stable as possible. Work on 70D will continue. Now and also in future....
btw: hdr video has been confirmed by DeafEyejedi to work.so will be back again with next update as well as gradual exposure and atm I am also re-investigatin bitrate options...
It makes sense though what you mentioned and I have to give you kudos on your work around using timer A then, as it felt quite solid and not at all cludged together.
Awesome to hear that the HDR and gradual exposure features will be coming back in the next build, I can't wait!
Amazing work as always Nikfreak, thank you for all the hard work and time you put into this port for the 70D!