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Messages - baldand

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Modules Development / Re: Magic Lantern (RAW) Video format v2.0
« on: September 24, 2013, 10:43:37 AM »
that's great news! I do look forward to it being available for windows.

It turns out it also works fine on Windows (at least Win7) as-is using a python distro like WinPython 2.7 (See )

If you install that and use it to compile the included bitunpack module it will decode a bit faster.
E.g. from the source directory something like:
c:/WinPython/python/python build_ext -c mingw32 --inplace
(though I had to remove -mno_cygwin calls from python/lib/distutils/ first)
Then copy bitunpack.pyd from the build subsubdirectory

Modules Development / Re: Magic Lantern (RAW) Video format v2.0
« on: September 24, 2013, 08:40:58 AM »
I've also made a simple player for both MLV and RAW file sets. It uses OpenGL shaders for the demosaicing to keep CPU usage lower. It's written in python, so it works at least on Linux and Mac (command line only though). I haven't tried on Windows but it might be possible to make it work there also with little or no changes.

Link and info about the tool can be found in my blog post here:

Archived porting threads / Re: Magic Lantern for 7D alpha 2
« on: January 01, 2013, 12:09:20 PM »
Great work with ML for 7D so far, many thanks!

I've tried both Alpha1 and Alpha2 releases so far. The only major problem I've had in both releases is that a few times, when recording video (normal settings - no video hacks), the camera has hung when I end the recording with the start/stop button.   Opening card door or power off didn't work - only removing battery helped. After putting the battery back in, everything is fine, except the video I was recording cannot be played.

Just wondering if anyone else has seen a similar issue?

(CF card was Kingston 32GB 600X and the lens was 50mm f1.8 in manual)

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