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Messages - John Kesl

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26
General Development Discussion / Re: Getting modules working on 7D
« on: August 11, 2013, 07:34:44 AM »
I haven't tested RAWMagic with the 7D. I own a 7D, and if I can get things compiled and working I'll have a look.

compiled? Which? rawmagic or 7D autoexec? If you try and compile the latest you may be missing menuindexentries.h? I was i grabbed it from an earlier copy of unified on my machine.

27
General Development Discussion / Re: Getting modules working on 7D
« on: August 10, 2013, 11:36:16 PM »
Which raw2dng did you use to extract the frames?

I Used raw magic. The corruption is not so bad either. it's mostly on the bottom of the 2.35:1 frame.

btw. I'm trying to compile the 7D with the video hacks on. so far I only was able to remove the warnings but am still not able to change the GOP where else should I look other than video_hacks.c is it still in bitrate.c. ( I have got no schooling or real knowledge of the programming other than what I learned in the last 3 days. but I'm still able to figure out some stuff.) I removed the warnings and all that I even got it on but it doesn't work
I also get a scripts dir missing at startup.


any help would be appreciated.

28
General Development Discussion / Re: Getting modules working on 7D
« on: August 10, 2013, 08:18:06 PM »
Hi,
Just tested the raw_rec.mo
I am using a lexar 800x (UDMA7). 7D
1728x978 @ 23.976 1:78 ratio = 107 frames. All corrupted by a stripe of magenta error on the bottom 10th of the frame.
1600x680 @ 23.976 2.35:1 ration = 149 frames . Same corruption

Looks as if the camera is buffering first then writing to card. So the buffer fills and dumps.

29
General Development Discussion / Re: Getting started with development
« on: August 10, 2013, 04:54:46 PM »
Hi,
I've got it figured out to some extent now. I'm running osx 10.7.5 and am only compiling. I am using yagarto. I've configured my makefile. and am trying to compile 7D. I get the following error. I  hg clone -r unified. and hg pull before make clean and then make 7D. (There was also an error for a missing menuindex file. I think menuindex.h, I corrected it by putting a menu index.h file so I think it's what is missing)

debug.o: In function `run_test':
debug.c:(.text+0xb9c): undefined reference to `edmac_memcpy_res_lock'
debug.c:(.text+0xbe0): undefined reference to `edmac_copy_rectangle_adv'
debug.c:(.text+0xc30): undefined reference to `edmac_copy_rectangle_adv'
debug.o: In function `mem_test_edmac_copy_rectangle':
debug.c:(.text+0xc94): undefined reference to `edmac_copy_rectangle_adv'
debug.o: In function `mem_benchmark_task':
debug.c:(.text+0x358c): undefined reference to `edmac_memcpy'
collect2: error: ld returned 1 exit status
make[1]: *** [magiclantern] Error 1
make: *** [7D] Error 2
Johns-Mac-Pro:magic-lantern johnkesl$

can anyone please help.

The answer is to insert edmac-memcpy.o to /src/Makefile.src in the following place (line 127)

ML_SRC_OBJS = \
 boot-hack.o \
 ico.o \
 edmac.o \
 menu.o \
 edmac-memcpy.o \
 debug.o \

I mustve been drunk



30
General Development Discussion / Re: Getting started with development
« on: August 10, 2013, 02:25:35 PM »
Hi,
I've got it figured out to some extent now. I'm running osx 10.7.5 and am only compiling. I am using yagarto. I've configured my makefile. and am trying to compile 7D. I get the following error. I  hg clone -r unified. and hg pull before make clean and then make 7D. (There was also an error for a missing menuindex file. I think menuindex.h, I corrected it by putting a menu index.h file so I think it's what is missing)

debug.o: In function `run_test':
debug.c:(.text+0xb9c): undefined reference to `edmac_memcpy_res_lock'
debug.c:(.text+0xbe0): undefined reference to `edmac_copy_rectangle_adv'
debug.c:(.text+0xc30): undefined reference to `edmac_copy_rectangle_adv'
debug.o: In function `mem_test_edmac_copy_rectangle':
debug.c:(.text+0xc94): undefined reference to `edmac_copy_rectangle_adv'
debug.o: In function `mem_benchmark_task':
debug.c:(.text+0x358c): undefined reference to `edmac_memcpy'
collect2: error: ld returned 1 exit status
make[1]: *** [magiclantern] Error 1
make: *** [7D] Error 2
Johns-Mac-Pro:magic-lantern johnkesl$

can anyone please help.

31
General Development Discussion / Re: Help with VirtualBox 5D3
« on: August 09, 2013, 07:32:30 PM »
nevermind. I see you know of pelicans post.
But, I ask if you also downloaded the .par2 files with the .zip. (off of nanomod.magiclantern.fm ) They're parity files and they make up for any lost bits. I tried to install my virtual machine the first time without having had those files and the install was a little buggy. it would freeze up and such. As far as the shared folder, make the shared machine folder in the VBox's VM settings.
then once you've set up the folder you want to share. Run the VM and open terminal type, sudo mount -t vboxsf  ~/Desktop$ the folder should appear on your desktop.
But, I gotta tell you, your post, that's a great tutorial in using the VM. If it was that plainly laid out I'm sure more people would be compiling their own code.

32
General Development Discussion / Re: Getting started with development
« on: August 09, 2013, 06:34:10 PM »
 ;D almost there. 8)

33
Archived porting threads / Re: Magic Lantern for 7D alpha 2
« on: August 07, 2013, 06:23:17 PM »

B) As i mentioned before, it´s not only him who you insulted but basically 90% of the users here, by classifying their posts as "retarded".

You might consider thinking about what I said. That´s it from me.


I did think about it. and it seems you think 90% of the users are retarded, judging by your point B.
Who is insulting whom, I ask you?

34
Archived porting threads / Re: Magic Lantern for 7D alpha 2
« on: August 07, 2013, 06:15:19 PM »
asshole.

Because you are polite too?

35
Shoot preparation / Re: Need Some Crop Marks for your shoot/feature?
« on: August 07, 2013, 05:59:23 PM »
Hi,
I've made some crop marks for my 7D lately so i am giving them to you. The Hi res are not RLE compressed for cameras that can handle them. (7D, 5DmkII, 5DmkIII?)
I Don't know how the colors will be on your camera (if it isn't a 7D). My guess is they'll be wrong. (you can try them no harm will happen, I should hope ;-p ).
Anyway.
High Res BMP (no RLE)
https://www.dropbox.com/s/oaqjiz5dh4m1ral/HRBMP.zip

Lo Res BMP (RLE, via script)
https://www.dropbox.com/s/hwvdsb5msue0lwo/LRBMP.zip

Enjoy

new ones. first post

36
Archived porting threads / Re: Magic Lantern for 7D alpha 2
« on: August 07, 2013, 05:47:55 PM »

In the first place Arrinkiiii and second, everyone except the devs, for describing our posts as retarded... But I think you know that ;)

Have you read the answers that this person leaves? Do they seem like they answer any question I actually asked? Not just me actually, most people who are blessed an answer by this person. As a matter of fact there are many who post who don't do anything, but blurt out their question, or answer. I think it's insulting. And rude. To not read a post. To not use the search function. To not read the other Forum Posts before asking questions for the 40,000,000 time. To not take the time to construct a meaningful question. Or to take the time to actually answer. To show proof, Logs, anything to support conclusions. it's Lazy and it's rude. And if I insult those who are lazy, and rude. so be it.
 

37
Archived porting threads / Re: Magic Lantern for 7D alpha 2
« on: August 07, 2013, 05:41:36 PM »


Take it slow pal. You might know how to read them, but not how to act proper. Insulting other people isn´t quite this forums purpose.

With kind regards, Jemabaris

who did I insult?

38
Archived porting threads / Re: Magic Lantern for 7D alpha 2
« on: August 07, 2013, 12:34:23 PM »

For the Developers:
Is it possible to implement the master digic hack for the GOP and Frame dump hacks in the autoload version of the 7D alpha2. I've tried all the autoload versions and the settings aren't affecting the actual .mov file like they are in the magic.fir version. In fact they don't work at all. I was wondering if it's intentional or if it can be enabled?
Thank you.

39
Archived porting threads / Re: Magic Lantern for 7D alpha 2
« on: August 07, 2013, 12:26:46 PM »
nevermind.


40
Archived porting threads / Re: Magic Lantern for 7D alpha 2
« on: August 07, 2013, 12:21:50 PM »
For the Developers:
Is it possible to implement the master digic hack for the GOP and Frame dump hacks in the autoload version of the 7D alpha2. I've tried all the autoload versions and the settings aren't affecting the actual .mov file like they are in the magic.fir version. In fact they don't work at all. I was wondering if it's intentional or if it can be enabled?
Thank you.

P.s. if you aren't a developer or a contributor please don't answer.

41
Archived porting threads / Re: Magic Lantern for 7D alpha 2
« on: August 07, 2013, 12:16:14 PM »
I might be wrong, but this is how I try and determine which frames are I frames.  I guess if it's all I frames each frame would come through.

ffprobe -show_packets -pretty yourmovie.mov  | grep flag |grep -o -n "flags=K"

As far as that goes:
Format settings, GOP : M=1, N=12
So that answers that.


42
Archived porting threads / Re: Magic Lantern for 7D alpha 2
« on: August 07, 2013, 12:15:32 PM »
able in the menu and if you are not pleased just compares with regular video

My God Really? Idiot. let me show you the difference, between All-I, and regular IPB.
This is regular IPB:

General
Complete name : /Users/johnkesl/Desktop/100EOS7D/MVI_0281.MOV
Format : MPEG-4
Format profile : QuickTime
Codec ID : qt
File size : 271 MiB
Duration : 41s 625ms
Overall bit rate : 54.7 Mbps
Encoded date : UTC 2013-08-06 21:04:49
Tagged date : UTC 2013-08-06 21:04:49

Video
ID : 1
Format : AVC
Format/Info : Advanced Video Codec
Format profile : Baseline@L5.0
Format settings, CABAC : No
Format settings, ReFrames : 1 frame
Format settings, GOP : M=1, N=12
Codec ID : avc1
Codec ID/Info : Advanced Video Coding
Duration : 41s 625ms
Bit rate : 54.7 Mbps
Width : 1 920 pixels
Height : 1 080 pixels
Original height : 1 088 pixels
Display aspect ratio : 16:9
Frame rate mode : Constant
Frame rate : 23.976 fps
Color space : YUV
Chroma subsampling : 4:2:0
Bit depth : 8 bits
Scan type : Progressive
Bits/(Pixel*Frame) : 1.100
Stream size : 271 MiB (100%)
Language : English
Encoded date : UTC 2013-08-06 21:04:49
Tagged date : UTC 2013-08-06 21:04:49
Color primaries : BT.709
Transfer characteristics : BT.709
Matrix coefficients : BT.601

This is All-I:

General
Complete name : /Users/johnkesl/Desktop/100EOS7D/MVI_0298.MOV
Format : MPEG-4
Format profile : QuickTime
Codec ID : qt
File size : 324 MiB
Duration : 46s 129ms
Overall bit rate : 58.9 Mbps
Encoded date : UTC 2013-08-07 03:07:53
Tagged date : UTC 2013-08-07 03:07:53

Video
ID : 1
Format : AVC
Format/Info : Advanced Video Codec
Format profile : Baseline@L5.0
Format settings, CABAC : No
Format settings, ReFrames : 1 frame
Format settings, GOP : N=1
Codec ID : avc1
Codec ID/Info : Advanced Video Codaing
Duration : 46s 129ms
Bit rate : 58.9 Mbps
Width : 1 920 pixels
Height : 1 080 pixels
Original height : 1 088 pixels
Display aspect ratio : 16:9
Frame rate mode : Constant
Frame rate : 23.976 fps
Color space : YUV
Chroma subsampling : 4:2:0
Bit depth : 8 bits
Scan type : Progressive
Bits/(Pixel*Frame) : 1.184
Stream size : 324 MiB (100%)
Language : English
Encoded date : UTC 2013-08-07 03:07:53
Tagged date : UTC 2013-08-07 03:07:53
Color primaries : BT.709
Transfer characteristics : BT.709
Matrix coefficients : BT.601

Look by GOP. That's the difference.
Now go google GOP.

43
Archived porting threads / Re: Magic Lantern for 7D alpha 2
« on: August 07, 2013, 11:43:06 AM »
Yes, indeed. Works like a charm, with the old and new version. ALL-I  is good  :D

Thank you.
Really? How are you determining that you are actually shooting All-I on the autoload firmware? How do you know?

44
Modules Development / Re: Magic Lantern (RAW) Video format v2.0
« on: August 07, 2013, 11:31:28 AM »
I just don't know why you're arguing with me over this... 

There is a reason things work they way they do.  I'm not trying to annoy the developer and I think what he has been able to get out this camera to do is insane!

I'm not special at all, but I'm willing to offer my experience to the developers to help them shape this into something even more awesome.

Honestly, I could be like every other professional and say "psshhh... shoot with the F55", "Yea, but it'll make your camera explode"...

I even went as far as to test this on a paid, 5 day job... had it failed, I could have been sued.  But it worked perfectly, and I've been singing it's praises ever since!

It's great!  Amazing!  I can't believe this quality is THIS accessible for SO CHEAP!  But... the display covers actors faces, and sometimes the images look like vomit before you CC then in Resolve.  I think those issues need to be solved before spanning the data across 2 cards.

Why is that such a threat to you?

You went on a job with no backup? sheesh.

45
Archived porting threads / Re: Magic Lantern for 7D alpha 2
« on: August 07, 2013, 09:22:25 AM »
Hi Devs,
Was wondering about the frame flush and GOP parameters, under video hacks. Do they actually work? or do I need the build from the Halloween bitrate monster thread? ( http://www.magiclantern.fm/forum/index.php?topic=3404.100 ) I've been doing experiments and have read about the ISO-bitrate relationship and all that. I've read the threads and all but am wondering if it actually does anything. I am using VideoSpec to see the details but according to it the GOP is no different even when I change it. Further, I seem to get higher bitrate per ISO with it turned of all together.

Or is it only with VBR i get to see the diff?

And another thing, are nanomod's nightly builds for the 7D? I see in the change log pelican's update to 7d stubs.

So to answer my own question. The Autoload version of the 7d alpha2 doesn't do the GOP or Frame Dump. I understand the push for RAW but I honestly think the ability to shoot all I frame is impressive as well, more impressive even than the 41 frame raw burst. That being said, I think that the 7D once unlocked will be quite a beast. Of particular interest here is the N=1 followed by no M meaning that I am shooting a 1 Frame GOP which is by definition an I Frame. Beautiful boys, beautiful.

And before anyone starts asking I am using the non Autoload version here. And of interest is that I have not removed the boot flag from my 7D so I can still load the autoload version, just thought you all would like to know.


Format : MPEG-4
Format profile : QuickTime
Codec ID : qt
File size : 324 MiB
Duration : 46s 129ms
Overall bit rate : 58.9 Mbps
Encoded date : UTC 2013-08-07 03:07:53
Tagged date : UTC 2013-08-07 03:07:53

Video
ID : 1
Format : AVC
Format/Info : Advanced Video Codec
Format profile : Baseline@L5.0
Format settings, CABAC : No
Format settings, ReFrames : 1 frame
Format settings, GOP : N=1
Codec ID : avc1
Codec ID/Info : Advanced Video Coding
Duration : 46s 129ms
Bit rate : 58.9 Mbps
Width : 1 920 pixels
Height : 1 080 pixels
Original height : 1 088 pixels
Display aspect ratio : 16:9
Frame rate mode : Constant
Frame rate : 23.976 fps
Color space : YUV
Chroma subsampling : 4:2:0
Bit depth : 8 bits
Scan type : Progressive
Bits/(Pixel*Frame) : 1.184
Stream size : 324 MiB (100%)
Language : English
Encoded date : UTC 2013-08-07 03:07:53
Tagged date : UTC 2013-08-07 03:07:53
Color primaries : BT.709
Transfer characteristics : BT.709
Matrix coefficients : BT.601

 

46
Archived porting threads / Re: Magic Lantern for 7D alpha 2
« on: August 07, 2013, 08:26:39 AM »
Hi Devs,
Was wondering about the frame flush and GOP parameters, under video hacks. Do they actually work? or do I need the build from the Halloween bitrate monster thread? ( http://www.magiclantern.fm/forum/index.php?topic=3404.100 ) I've been doing experiments and have read about the ISO-bitrate relationship and all that. I've read the threads and all but am wondering if it actually does anything. I am using VideoSpec to see the details but according to it the GOP is no different even when I change it. Further, I seem to get higher bitrate per ISO with it turned of all together.

Or is it only with VBR i get to see the diff?

And another thing, are nanomod's nightly builds for the 7D? I see in the change log pelican's update to 7d stubs.

47
Archived porting threads / Re: Magic Lantern for 7D alpha 2
« on: August 07, 2013, 08:25:42 AM »
noone knows?!
Push record and you'll see em (make sure audios enabled in canon menu obviously). as far as the beep. still havent found it.

48
Archived porting threads / Re: Magic Lantern for 7D alpha 2
« on: August 07, 2013, 07:47:07 AM »
bitrate hack works. Just make sure you know what you're doing. It can crash the camera needing battery pull.

Yeah, I know the bitrate hack works. It's not what I'm taliking about. I'm talking about the GOP and frame dump hack.
Did you even read my post? Because you didn't answer my question. You seem to just make up some other question and answered that instead. Do you think you where being constructive? What exactly did you contribute by your answer? Did you even think about what you blurted out?

49
Archived porting threads / Re: Magic Lantern for 7D alpha 2
« on: August 07, 2013, 04:49:47 AM »
Hi Devs,
Was wondering about the frame flush and GOP parameters, under video hacks. Do they actually work? or do I need the build from the Halloween bitrate monster thread? ( http://www.magiclantern.fm/forum/index.php?topic=3404.100 ) I've been doing experiments and have read about the ISO-bitrate relationship and all that. I've read the threads and all but am wondering if it actually does anything. I am using VideoSpec to see the details but according to it the GOP is no different even when I change it. Further, I seem to get higher bitrate per ISO with it turned of all together.

Or is it only with VBR i get to see the diff?

And another thing, are nanomod's nightly builds for the 7D? I see in the change log pelican's update to 7d stubs.

50
Raw Video / Re: Just finalized my first RAW shooting - Ups and downs.
« on: August 05, 2013, 07:20:26 PM »
Hi guys

I spent the entire weekend filming a custom bike builder out in Brooklyn and used this opportunity to test the RAW functionality on the 5D Mark III . It was a great experience and i learned a lot, but i also realized quite a few downsides while shooting. I hope you guys might have some tips/tricks to the following issues.

1. It's really annoying that its not possible to playback the recorded video in full color and FPS - Is this something that will be possible in the future or is the camera just nu strong enough?

2. I'm still trying to find a good way to set exposure. I was using an ND filter, but it takes time to adjust ND, ISO and f/stop. I try to expose -1 and it works fine. How do you guys expose and do you have any tips/tricks here? I heard some only adjusting the ISO and f/stop. My friend shoot on the Black Magic Camera and kept the ISO to 800 and only adjusted f/stop and the ND filter. I guess there is a lot of ways, but how are you doing it?

3. CF Cards - I bought 3 cards which was not enough at all! I had to bring a computer and constantly unload the footage to a harddrive while shooting. This was a big hazzle that i hope will be improved. How do you guys handle the media?

I really want to keep using the 5D Mark III cause i think the overall image quality is better, and i really like the weight of the camera, but with the issues above i'm starting to look at the Black Magic 4K.

So.
1. I don't know about the playback, but using a monitor to shoot with helps to eliminate to a large degree the uncertainty of an awkwardly placed 3 inch screen. I'd recommend at least 5 inches with peaking and a blue only function.
2. A light meter is indispensable, when you can see the light numerically you can better understand your light in ratio. usually one would fill to bring exposure up to a reasonable aperture pull, or conversely scrim to lower light values for the same reason. Also, graduated neutral density filters are indispensable, You can make your own ND with clear plexi or lucite and RiT dye (check it out) great for making sun spotters and such. And lastly, is your grade, you can shoot for the grade as well to some extent.
3. The 5D mkIII is a differrent animal than the BMCC4K, and quite frankly I believe such a comparison is unrealistic. In digital camera years it's 50 years older. Think about it. Also, why would you use the 5dmk3 to shoot some beta experimental footage, when you could just as easily record your HDMI signal into an AJA ki pro mini which you can rent for 125 dollars and which, at the end of the day, is shooting the res you need? i haven't met anyone with a display that could handle more then 1920x1080. what do you need 4k for? You must want to buy new computers too. cause i don't have the pipe to handle 4 frikin k. Do you? Do you think you do? You don't. Believe me.

Lastly, get an camera assistant, one who knows how to pull focus and aperture. His/her knowledge and experience will, not only, add to your production value. But, they are an extra set of hands to do the complex aperture pulls and focus moves, while you can focus on your story and framing.

BTW. The AJA Ki pro records prores422HQ @ 10 bits. from your 4:2:0 8 bit hdmi out.

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