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Messages - itsskin

#1
Quote from: Audionut on April 16, 2015, 07:25:30 AM
Underexposed.  Increase exposure and/or ISO.

Sure, and blow all highlights :D Blame ETTR for exposure :D
#2
I shot a test timelapse today and got some strange artifacts. Don't have direct comparison with normal CR2, but I'm pretty sure I never saw them before. It's iso 100 @ 5 sec exposure.



Though can be problematic shot. Others are ok. Like this one:
#3
Yeah, DNG EXIF would be great to have for lens correction and other stuff :)
#4
5d3 times:


SV          Time (ms)
15"         16874
13"         13065
10"         11023
8"          8553
6"          6649
5"          5628
4"          4393
3"2         3441
2"5         2931
2"          2313
1"6         1837
1"3         1582
1"          1272
0"8         1034
0"6         906
0"5         751
0"4         641
0"3         569
1/4         493
1/5         416
1/6         384
1/8         347
1/10        319
1/13        302
1/15        284
1/20        269
1/25        261
1/30        251
1/40        245
1/50        241
1/60        236
1/80        234
1/100       232
1/125       228
1/160       227
1/200       226
1/250       224
1/320       224
1/400       223
1/500       220
#5
These particle results looks pretty precise :) How can we all help here?

IMHO this gradient effect heavily limits the use of FRSP. Pretty hard to eliminate it in post, especially when there is a lot of pushing of clarity/exposure/contrast.
#6
Is it possible to create a software for automatic gradient correction in DNGs?
#7
Congratulations!!!! Great work!!!!
#8
Ok, got debug output. Extendscript Toolkit is required for this. Was not installed on my machine. So here is the screenshot - can't stop the process without killing it.

https://dl.dropboxusercontent.com/u/17452116/Screen%20Shot%202014-11-30%20at%202.19.30%20PM.jpg

After that I killed Extendscript Toolkit, process went on for several frames and halted again.

https://dl.dropboxusercontent.com/u/17452116/Screen%20Shot%202014-11-30%20at%202.20.42%20PM.jpg
#9
I totally agree with theory, but script never fails with one pass. Probably Bridge problem? And why there is no window with log output when debug version is used?
#10
Hi again!
Any chance to look into the issue above?
Thx!
#11
ok! I also wonder if it is possible to code the following behaviour:
1. do 1 pass of deflicker
2. wait for bridge to finish rendering new previews
3. start 2nd pass
4. go to step 2

Or I guess adding dialog with "delay between iterations" will also work awesome :)

I have a feeling its going to work faster and more stable
thx!

EDIT:
Got debug version, replaced old script. Running Bridge CC 8.1 on mac 10.9. Nothing is displayed while script is running. Just usual progress bar.
#12
I'm using the script on different mac now and got the same problem with process being stuck at some point of time. Last time you fixed it with delay for file render, so this is not the case now I think. Tried to find //$.writeln in new versions to give some logs, but seems you got rid of this feature :) How do I provide more info?
Thank you!
#13
Did full-res silent already made it to the nightly builds?
#14
Modules Development / Re: Full-resolution silent pictures
September 27, 2014, 10:14:57 AM
New version is much more stable on my 5d3. Took 1500 pics and no out of memory errors. Great.
Can we get a sync signal on hot-shoe and PC port when silent pic is taken? Will allow timelapse rails control.
#15
Modules Development / Re: Full-resolution silent pictures
September 24, 2014, 06:30:50 AM
From what I read on page 1 after 1/10 it stays 1/10 no matter what your settings are. But I can be wrong. I can go up to 1/8000 without crashing, but it's not actual speed.
#17
Modules Development / Re: Full-resolution silent pictures
September 23, 2014, 12:09:12 PM
Consistently crash here with built-in intervalometer. I do not touch the camera at all.
#18
Great! Thank you!
#19
CONFIG_GDB=y is put to makefile.user, right?
I'm compiling silentpics branch with this line, but loading iso_regs gives me an error. Please help to find out what I'm doing wrong.
Thx!
#20
Modules Development / Re: Full-resolution silent pictures
September 22, 2014, 06:03:31 AM
Hi guys! My 5d3 crash quite often wit this module. Like every 100 pics. Here is the log:

ASSERT: GetMemoryAddressOfMemoryChunk( GetFirstMemChunk( pMem1AllocateListItem->hMemSuite ) ) == pMessage->pAddress
at SrmActionMemory.c:1505, task RscMgr
lv:0 mode:3


Magic Lantern version : Nightly.2014Sep21.5D3113
Mercurial changeset   : 1a0167779348 (fullres-silent-pics) tip
Built on 2014-09-21 07:51:37 UTC by magiclantern@magiclantern-VirtualBox.
Free Memory  : 139K + 3738K

Shooting DNG every 10 sec to Lexar x1000 CF card
#21
Why not to use hotshoe/PC port for this? My setup runs perfectly, getting sync from there and moving the dolly after.
#22
Quote from: dmilligan on March 04, 2014, 12:48:50 PM
you want to target the area that gives the best representation of the overall luminance of the scene (which is usually the sky ;))
Makes sense. Thx again!
#23
So do we target highlights when selecting percentile?
#24
I ran the script again on the same sequence and it worked.
It was shot manually and I deliberately let last part become dark. Now I know it's not a good idea with the script :)

Thank you for describing percentile thing. It is that correct thinking, that it's better to deflicker sequence in parts, if one is bright and other is dark?
And what are the dots the preview shows?
#25
Would you be so kind to explain how to choose percentile correctly. "Cross the sky"... What if it is day to night timelapse? How much to cross it?
Or may be just explain how it works, I still do not get it fully. Every single time it works ok, no matter if I select 0.7 0.8 or 0.9
Thx!