Quote from: arrinkiiii on March 15, 2014, 03:03:27 AM
...god damn it the dual proc!!!
Aye...
Etiquette, expectations, entitlement...
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...god damn it the dual proc!!!
Quote from: arturochu on March 14, 2014, 11:59:09 PM
look this is what i got:
https://vimeo.com/89151079
https://vimeo.com/89151097
both rendered through resolve, do you think flickering is because of the amount of highlight recovery i made in resolve?
cheers
Quote from: kgv5 on March 14, 2014, 11:45:15 PM
I made some tests and dualISO works completely fine Thanks Tony for implementing this Flickering is the matter of further processing (shadow/highlight recovery) and has nothing to do with "unpacking" and cr2hdr.
Tony, do you think it would be possible that your app could recognize dualiso files among dozens of normal MLVs? That would be the huge time saver as well.
Cheers
Quote from: ted ramasola on March 15, 2014, 12:32:02 AM
Tony,
go for the 64gig 1000x. They are faster than the 128gig 1050X.
The 128 1050x could be useful when just using 1x mode and getting longer record times at 1729x972 but not so when going for the higher resolutions in crop mode and higher framerates at 50 and 60p.
Quote from: 1% on March 14, 2014, 04:42:17 PM
I like the 64gigs simply because you will lose less data if they die.
Quote from: arturochu on March 14, 2014, 10:45:37 PM
i just processed two dual iso clips, both of them had flicker, one more than the other but noticable in both of them, not acceptable for pro work, bummer, is there some parameter i can change in order to eliminate flicker?
thx in advance
cheers!
currently uploading both, i'll post them as soon as they're up
Quote from: Jakobmen on March 14, 2014, 04:13:13 PM
yes sir
Quote from: Jakobmen on March 14, 2014, 03:52:30 PM
yup.. i just ignore it now =(
Quote from: ted ramasola on March 14, 2014, 03:20:22 PM
1.9 works good Tony.
Its just that it looks for FORMAT.dll all the time, I already downloaded previously from its site and upon first run I pointed the app to the tools folder. Did I do that right? How can I fix this?
Quote from: kgv5 on March 14, 2014, 09:25:40 AM
I would like to ask about 'custom file prefix' option in dualISO module. It seems that this works only with cr2 for now (and its buggy according to description), is it possible to activate it for movies? I tried and it doesnt affect movie file names. With the new apps and scripts it would be very useful to pick up dualiso files easly and fast from couple houndreds mixed MLVs.
Quote from: arturochu on March 14, 2014, 05:53:40 AM
looking forward for dual iso support, will try it tomorrow, i'll keep you updated.
Quote from: Arthur Rambo on March 11, 2014, 11:55:12 AM
Since somebody asked for it, here is a link to v1.6 :
www.samuel-maurin.com/MLV-Converter-1.6.rar
Hope you won't mind Tony. In case you do, just tell me and I will delete it !
I've been using MLC converter to do this clip for french 80s pop icon Desireless (Voyage Voyage amongst others)
https://vimeo.com/87198388
Quote from: ChadMuffin on March 06, 2014, 03:21:30 PM
This is probably a mlv_dump thing but, wanted to throw it out there anyways. Would it be possible to set start and stop points on the clips and only export that section? Sometimes, there is a lot of extra footage that doesn't need to be converted, would help cut down on converting times.
Quote from: Malex on February 14, 2014, 08:50:13 AM
I agree with you, especially if there is a way to access "source settings" in Premiere.
But if you take away the proxie stuff, then we could just use chmee's app? The only stuff that we would want from your app is the DNG compression.
I think that to make your app even better with the future new UI, you should add:
- drag n drop (like in Chmee's app)
- thumbnail view of all the footage in the window (like MLVBrowserSharp)
- abillity to play from the app (MLVViewSharp)
- abillity to do color ACR stuff before exporting the DNG or proxie (dreamy feature like in the Mac app Cliphouse http://pomfort.com/cliphouse/
I hope I don't sound too crazy... but like many of us, I hope we'll get there someday! Thanx to all the devs involved ^_^.
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