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Messages - crazypig

#1
Dear all developer,

2 X 3 secs BMPCC video with sound

CDNG + WAVE

Please download the file from following link

http://www.sendspace.com/file/ugbt1s

http://www.sendspace.com/file/9pjqxt

two 3 secs video with sound

Best regards,

Sean
#2
Quote from: g3gg0 on January 29, 2014, 08:26:11 AM
thats the point.
MLV has that timecode information implicitely.
there is real time clock plus the timer value on every block start.

i dont know how the tools would recognise the information from DNG and WAV only.
but the information is there and is happily printed when you pass -v as parameter.

Dear g3gg0,

I try to send you Blackmagic Pocket Cinema Camera CDNG and WAVE file to you tomorrow .

Maybe can find out how they paste the timecode information that can recognise in Davinci Resolve.

Really really thank for your great help.

Best regards,

Sean

#3
Black Magic Cinema Camera is using TIMECODE to sync the CinemaDNG file and Audio file in Davinci Resolve

In Black Magic Cinema Camera, you can also output the timecode to external audio recorder...and sync it in post easily.

Now ML RAW just like Black Magic Cinema Camera. Recording DNG files and a WAVE audio file....(only different is without timecode for the DNG files and WAVE file, so we can't sync it easily by software)

Because there have at least 100 footages in each video production project. If we sync each footages by manually, it take a long time.....

g3gg0~~~ Please add the TIMECODE in each MLV file...
#4
Dear developers,

Is it possible to add TIMECODE in MLV file and the Audio WAVE file?

So we can auto sync the audio in Davinci Resolve...

5D3 can render timecode for h264 video.

Best regards,

Sean
#5
Dear g3gg0,

MLV is GREAT~~~~~ I am start using it now, very stable.

Just one request...

Can you make the recording information smaller like raw_rec.mo

Because I would like to use MLV for my new project.

Best regards,

Sean
#6
Quote from: rob_6 on December 23, 2013, 05:50:08 AM
You can get mlv_snd from the first post in this thread. Just add it to your latest nightly build. Post #874 a few pages back has a good overview.
thank you so much
#7
Dear g3gg0,

Thanks for your great surprise before this christmas.

I really want to test the mlv_snd.

But i can't find it in the updated nighty bulid.

Regards,

Sean
#8
Quote from: 1% on May 23, 2013, 06:30:33 PM
Dunno, I have a 6D and the same noise patterns you're seeing in all LV images. Newest builds which turn on defect detection make it better.

It appears to be affected by ISO settings if you look in that thread. With FPS override I found turning down ML gain helped it go away.

I tried iso 100 or 1600...also have same color pixel on DNG files....
NOW I am using 17th MAY Build. color pixel go away...
#9
Quote from: 1% on May 23, 2013, 05:56:40 PM
It happened before raw even existed. On 5d3 you just never had a build that pushed the camera.

what is the different with 17th MAY build and 21st MAY build?
the color pixel just appear from 21st MAY build...
#10
Quote from: 1% on May 23, 2013, 04:49:43 PM
I think FPS override affects the defect manager engine. Get lots of hot pixels at low fps + the bands.

But it doesn't happen in early build (like 14 or 17 build )
Those screen capture are same setting with different ML only (14, 17, 21 and 22 build)
#14
I install back 14May build ML

Don't have the hot pixel problem...

https://www.dropbox.com/s/hr1jqp1dzl0v76p/23-5-2013%2017-35-45.jpg?v=0mcn
#15
I find the early build don't have this problem

14th MAY build OK
17th MAY build OK
21st MAY Build Fail
22nd MAY Build Fail
May 22nd(240050c) Fail
#16
but the light pixel only appear in some moving shot...

full dark and full bright will not happen..



#19
Please be sure to follow the instructions of a1ex to help solve this issue.
See the quote below and read this post

Sorry Sir, this is my first post in here...

Using 5D mark III
Magic Lantern May 22nd(807981e)
in 1920X1080 25P 14-bit raw

It will show in different place in different frame
https://www.dropbox.com/s/ze1khq9t9h2fnyd/23-5-2013%2014-04-01.jpg?v=0mcn
https://www.dropbox.com/s/72ohlah4n7cuubh/23-5-2013%2014-06-00.jpg?v=0mcn


Quote from: a1ex on May 24, 2013, 08:37:02 AM
Okay, I'll fix it if you do the pixel peeping part.

5D3 bin: autoexec.bin


    for (int type = 0; type < 100; type++)
    {
        /* from lv_af_raw -> lv_set_raw_type(arg0 ? 4 : 7) -> MEM(0x2D168) = a bunch of values, default 34 */
        MEM(0x2D168) = type;
       
        /* this enables a LiveView debug flag that gives us 14-bit RAW data. Cool! */
        raw_lv_request();
        msleep(50);
       
        /* after filling one frame, disable the flag so we can dump the data without tearing */
        raw_lv_release();
        msleep(50);

        /* update raw geometry, autodetect black/white levels etc */
        raw_update_params();

        /* save it to card */
        char* fn = silent_pic_get_name();
        bmp_printf(FONT_MED, 0, 60, "Saving raw type %d, %d x %d...", type, raw_info.jpeg.width, raw_info.jpeg.height);
        save_dng(fn);
    }


Take a picture to reset the file counter.

Then, hit "don't click me" to try these raw flags (they are related to bad pixel handling).

Then, write down for each picture type whether it has bad pixels, banding, vertical stripes and whatever else you can find.
#20
Alex please make it auto load......
please~~~~~~~~~
#21
Dear Alex,

Only one request....

Would you add autoexec.bin inside the ML please...

More easy to test

Sean
#22
What CF cards are you guys using? Why so fast?
P.S. ( different SD card in second slot have different result)

Using a 4GB class 4 SDHC with 64GB PRETEC 567X CF card


Using a 8GB class 6 SDHC with 64GB PRETEC 567X CF card
#23
Archived porting threads / Re: Canon 5D Mark III
September 11, 2012, 07:01:54 PM
Me too~ Donated...

Hope I can use ML in Next week video shooting~