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Topics - petabyte

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1
General Development / Translating Menus
« on: September 03, 2021, 05:34:53 AM »
A while ago I made a proof of concept patch for a Spanish translation of Magic Lantern.
Today I converted it to a module that should work on all versions of ML.

Here it is: https://github.com/petabyt/mlt

Of course, it's very unfinished and unpolished, but I think this could be useful.

Public Volunteer Translation:
French: https://docs.google.com/document/d/14A0eS9CKrAxoJHmEkFWCfA-011OPeWJIFAH7dp3Stx8/edit?usp=sharing
German: https://docs.google.com/document/d/1munmZIPLASBq0aGodO7J9vumgD9TcqnhCKuxYtc72Y8/edit?usp=sharing
Spanish: https://docs.google.com/document/d/1cg7afAO2GxoiJX2iHze2Ntu36CBteEo_miUcJ_kXG7c/edit?usp=sharing

2
General Development / Magic Lantern USB Installation Tool
« on: July 18, 2021, 01:14:50 AM »
I've been working on a utility that should help with installing Magic Lantern.
Source code: https://github.com/petabyt/mlinstall

It currently can:

- Run Canon event procedures:
Based on some research in https://github.com/petabyt/sequoia-ptpy, I've
gotten Canon's `0x9052` PTP command to work properly. This allows for
commands like "EnableBootDisk" and "DisableBootDisk" to be run via PTP.
I think this command is standard on almost all Canon cameras, so it
could possibly replace custom firmware files. (?)

- Card Tools:
I've also added a card flag enabler (bootdisk, canon basic), and an
option to disable them without reformatting card.
(just writes an underscore on the first character of each)

Beware, little testing has been done and there is no guarantee this won't
break something or blow up your camera.


Releases: https://github.com/petabyt/mlinstall/releases

Windows Users:
You will need to run Zadig and install libusb0.
https://petabyt.github.io/mlinstall/MANUAL#no-ptpusb-device-found

3
Modules Development / ML Tetris (mltetris.mo)
« on: May 26, 2021, 02:46:14 AM »
Source code: https://github.com/petabyt/mltetris
Download: https://github.com/petabyt/mltetris/releases/download/0.1.0/mltetris.mo

Of course, I was too lazy to actually write the game myself, so I ported somebody
else's code. (http://spritesmods.com/?art=zx3hack, GPL3)

Demonstration:


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