Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Topics - mnteddy

#1
I love the new double beep when something goes wrong and the recording halts.
Along those same lines, for audio syncing purposes, it'd be great to have a double beep when we stop recording manually to help get audio synced with dual audio sound in case of drift.
#2
raw2dng-batch BASH Script for raw2dngOSX on the Mac
Version 1

I had this bash script put together to automate the extraction of DNGs from my .RAW files. I realize it's similar to scrax's raw2dng gui app, but I wanted something with a little more automation to help on an upcoming shoot I have. And I also needed the ability to set the output directory.

If someone knows how to turn this into an app, have at it.

I open up terminal and type "bash" then drag and drop the script into the window

It asks for the following:
1. The folder containing the raw2dng unix executable (drag and drop the folder)
2. The source folder containing the .RAW file(s) (drag and drop the folder)
3. Where you would like the DNGs extracted to (drag and drop the folder)
4. What roll number you would like to use. If no roll number is specified, it see's the last one used, and adds 1.

To make things even more automated, you can alternatively add the variables right in the terminal like this:
> bash raw2dng-batch [raw2dngDir] [sourceDir] [outputDir] [rollNumber](optional)
This is very helpful as you can simply press "Up" "Enter" in Terminal every time you insert a new card, and the script will go to work (works great if you don't specify the roll number, and let it decide for you)

When processing, it creates the following directory structure:
[specified outputDir]/R001/R001_S001-[original .raw filename]/R001_S001-000001.dng
R001="Roll" number (automagically counts up each time processed)
S001="Shot" number (starts at 001 for each "roll" and goes up for every additional shot)

You'll need the raw2dngOSX unix executable to run this script.

Hopefully someone finds this useful.