Quote from: masc on March 29, 2018, 11:59:29 PM
Can be added in C code. You'll have to train the neuronal network and add the result to the app.
don't know nothing about it, but tanks!
Etiquette, expectations, entitlement...
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Can be added in C code. You'll have to train the neuronal network and add the result to the app.
Quote from: masc on March 28, 2018, 10:02:10 PM
? ? ?
Chose a filter and enable it.
Quote from: masc on March 28, 2018, 08:35:44 AM
Could you please upload such a file and provide some more information (OS, version, ...). Thx.
You can add one of the implemented filters. There is no LUT support atm.
Quote from: Danne on March 24, 2018, 07:25:15 AM
Really nice too hear
Quote from: masc on December 11, 2017, 06:15:07 PMok got it. Can you do something in your program to improve it?
You can't compare Footage, because this is completely different processing. As I understood Footage uses Apple Standard Functions / Libraries which only work on Mac (not cross platform) and which don't work with all Cameras. My 5D2 did not work at all at Footage. It may be that Apple Functions are here and there better (Apple is a little bigger than us three hobby developpers). In the end, nobody knows what Apple exactly did in this processing functions, so we can't just copy it. If you know a algorithm (best in C/C++) let us know and we add it if we can.
Quote from: masc on December 10, 2017, 11:04:07 AM
Did you try activating Chroma Separation and Chroma Blur Radius around =3 ? The color may become unsharper, bot those dots are away. And activate Playback->Use AMaZE before settings something up (preview may be slower, but quality is better).
Quote from: masc on December 10, 2017, 10:39:38 AM
If you don't like the presets, you can always calculate your factors and setup export settings. You can stretch to any resolution / aspect ratio you like. (maximum is 9999x9999, hope that is enough )
Quote from: masc on December 10, 2017, 10:05:04 AM
If you use a 2x lens, you use 2x width stretch! And nothing else! The 3:2/16:9 mode plays no role here. Pixels have an aspect ratio of 1:1. If you use 50/60fps, you additionally need height stretch 1.67x, because here the pixel aspect ratio is 5:3.
Topic sharpness: the clips you sent me were really unsharp. Here you can't make it better using the sharpen slider. You need to focus right, or if you did, you need a sharper lens.
Quote from: bouncyball on December 10, 2017, 08:58:16 AM
This aspect will be very unusual not 16:9, not even 16:10....( none of existing anamorphic lenses do these kind of squeezing). I wonder what are your settings during video recording
Quote from: masc on December 09, 2017, 06:38:51 PM
thank you @mesebar2!
Next we will change the apps code a little more, so we decided to release a version now... next version will need a little more time. So here comes v0.12:
- Support for spanned mlv
- TIFF export
- Force bilinear export
- Resize resolution on (batch) export (overrides any clip resolution)
- File error handling on import
- Horizontal and vertical stretch per clip
- Cut in & cut out
- New profile "Film"
- Auto load white balance, if mlv was filmed at sunny, shade, cloudy, thungsten, fluorescent, flash or kelvin
- MASXML saves relative path additionally, so a session can be ported easy to different computers/locations/...
- Changed single frame export to (3x)8bit PNG, so libpng & zlib is not needed anymore
- Many fixes and detail enhancements
https://github.com/ilia3101/MLV-App/releases/tag/QTv0.12alpha
There are some known bugs and maybe you'll find some new ones
Windows version will be compiled and uploaded next. Have fun!
Quote from: masc on December 09, 2017, 11:23:40 PM
Who tells that? No, it is 10bit.
Quote from: Ilia3101 on December 09, 2017, 07:32:19 PM
Hopefully OlegK will be a bit satisfied with this for a bit until I release the next Cocoa App version :/
Quote from: Ilia3101 on December 09, 2017, 07:32:19 PM
Yay. that's awesome, really glad there's finally a release to use with all the new stuff.
I also apologize to masc and whoever else for not yet finishing the AVFoundation library that will allow for slightly better quality export on macs.
Also begun on OpenCL processing, nothing to show yet.
Hopefully OlegK will be a bit satisfied with this for a bit until I release the next Cocoa App version :/
Quote from: masc on December 08, 2017, 08:03:15 AM
The whole internal processing is at 3x16bit in MLV App. If you like you also can export 16bit TIFF.
Quote from: Ilia3101 on December 07, 2017, 10:51:17 PM
A lot of good ideas from @OlegK
Rolling shutter: With magic lantern we can estimate very precisely the rolling shutter interval, and if we track a few points' movement in the image, we can also figure out the (approximate) direction of movement... and in turn how much to skew the image. However that is something I'd rather do at a later stage of MLV App development, as it involves spatial transformations...
thxx... highlights are something I've been putting back, as it involves more than one pixel at a time and would be quite a big slow down, slower than the chroma blur. It is however getting much closer, it will debut roughly the same time when OpenCL (GPU) processing mode is released (then everything will be really quick)... yes that's coming
Quote from: Ilia3101 on December 06, 2017, 10:34:54 PM
Is it a combination of anamorphic and high framerate stretch? We also need to be able to handle that together with anamorphic. I think best way is to have anamorphic ratio options: 1.33, 1.5, 1.75, 2.0, and an On/Off for additional vertical 1.67x (5:3) stretch
Quote from: masc on December 07, 2017, 08:11:31 AM
Exactly that I implemented.
Edit: 1.8x is added too.
Quote from: Ilia3101 on December 06, 2017, 10:34:54 PM
Is it a combination of anamorphic and high framerate stretch? We also need to be able to handle that together with anamorphic. I think best way is to have anamorphic ratio options: 1.33, 1.5, 1.75, 2.0, and an On/Off for additional vertical 1.67x (5:3) stretch
Quote from: Ilia3101 on December 06, 2017, 10:34:54 PM
Is it a combination of anamorphic and high framerate stretch?
Quote from: masc on December 06, 2017, 10:32:05 PM
@a1ex: I think @OlegK uses a special lens for that...
@OlegK: 1.75x horizontal stretch looks right for my eyes. Yes, you can select the factor in the clip receipt now. So each clip can have another factor here. It is also exported with the factor (png & ffmpeg export, not dng). As I wrote, we still have some bugs to fix... when we have a solution here, we will make a release.
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