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Messages - siatitel

#1
I have a cuestion regarding the pixel binning methods.
Some time ago i try to find the specific code in which the binning was made. The idea was to define my own binning methods. But i am not an expert or good enough to figure it all for myself.
But i came to some conclusions, as i recall.
1 - The binning was not doing in code. At least not in c code.
It maybe is made in canon script code (less possible). Or it is made in one of the auxiliary chips and the c code only pass the image to that other chip, and the chip returns the image already binning. And thats why the binnings are only 1x1 (no binning at all) 1x3 and 1x5 (and theyre combinations like 3x3 or 3x5) because they are harcoded in hardware and magiclanter only is only taking advantage of the use of that chip. So make another binning methods or matrices are not possible.

Is it right?

2 Some one can implement his own binning methods to bin the image in c code, but the processor it's not fast enough to process the images.
Its true?
Do you think the processor could process... i dont know  maybe 16 fps, 24 fps, or not even 1 fps?