Got it to work. Had to go back and install Update #10.......Not sure why it won't work with Update 11 and 12?
Etiquette, expectations, entitlement...
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Show posts MenuQuote from: ItsMeLenny on July 03, 2013, 01:46:01 PM
I find clubs to be quite noisy in general, so I don't go to them.
You could try using either ear plugs or ear muffs.
Quote from: Nang on July 02, 2013, 03:00:37 AM
Hey guys here's my first video I shot using the raw format:
It was shot in 960x544 and then I output to 1280x720 (psd) from Lightroom and edit in Premiere Pro.
I have a few questions: Are there any simple solution to reducing/eliminating moire and aliasing? I know there's the VAF-60D, but it's way too expensive for me. Can anyone recommend a good efficient workflow? I don't know if my mind can handle going into 50+ folders in Lightroom, white balancing/tweaking them, and playing the waiting game while exporting each into PSD files again.
Thanks
Quote from: Rollmodl on June 25, 2013, 09:15:06 PM
http://store.mosaicengineering.com/VAF-60D-Moire-Aliasing-Filter_p_13.html
Quote from: mfegus on June 21, 2013, 12:22:45 PM
Quote from: dubarry on June 21, 2013, 02:24:15 AM
here
https://www.dropbox.com/sh/1kitzbmanifb6sf/qgkHzW3gn2
and even more interesting, if you are so inclined, follow some ongoing developments here
http://www.magiclantern.fm/forum/index.php?topic=6662.0
Quote from: Burni_ on June 21, 2013, 12:32:21 AM
Actually... it's not normal/natural... somehow i had the same problem a while ago. Instead of using square pixels the DNGs were made of rectangular ones. I have no clue why did it do that. I do believe it has something to do with a specific resolution. The original DNG files looked like really poor resolution and they were in 1280x720p... I'm still searching for an explanation but I can't reproduce that effect. I am noticing you had your shutter speed cranked up. I had mine as well, but I see ABSOLUTELY NO connection between shutter and the DNGs pixel mode.
TRULY WEIRD :|
Quote from: DavidSmolik on June 20, 2013, 10:19:53 PM
The last build is amazing! ML-RAW-60D-hourly_2013-06-20_17-40
On 1472x616 from 335 to 401 frames.
Keep on doing absolutely great job guys!!!
Edit: Every frame counts! Gonna do tommorow more tests and put another spreadsheet here.
Quote from: Burni_ on June 21, 2013, 12:32:21 AM
Actually... it's not normal/natural... somehow i had the same problem a while ago. Instead of using square pixels the DNGs were made of rectangular ones. I have no clue why did it do that. I do believe it has something to do with a specific resolution. The original DNG files looked like really poor resolution and they were in 1280x720p... I'm still searching for an explanation but I can't reproduce that effect. I am noticing you had your shutter speed cranked up. I had mine as well, but I see ABSOLUTELY NO connection between shutter and the DNGs pixel mode.
TRULY WEIRD :|
Quote from: Abstrak on June 20, 2013, 08:28:14 PM
Thanks for the vid you might want to check your export render settings it was pretty pixelated. I know its a lower resolution jsut curious what was your settings? I havent had a chance to play around with raw on my 60D yet. I got some shoots this weekend didnt want to chance since I have 2.3 working good. I'll give it ago later this weekend next week and put on some shots.
Quote from: Bioskop.Inc on June 20, 2013, 07:45:22 PM
delete the "s" on the "https"
Quote from: scrax on June 19, 2013, 02:24:47 PM
0.13will havehas an option to toggle it.
Quote from: dubarry on June 19, 2013, 01:50:13 AM
commit 0db037b
speedsim.py: added a simple buffer optimization. Example: 550D 1152x464 23.976 21.0MB/s => 1819 frames; with current ML method: 390.
Any Idea if this can be ported/utilized on the 60D? Have not seen any difference with the last hourly build _16-00.
Quote from: payne on June 18, 2013, 09:59:41 PM
Be careful though: the prores file that Raw2Dng 0.12 makes is not fit for using as an actual source file ( in a lot of scenarios). It makes for a great "check file" to keep track of your footage but it does not fix any issues with hot/dead pixels and it bakes in a strange white balance etc.
I have found that I still need to do pre-processing on my files upon import to After Effects. The actual DNGs do not show the hot pixels either. Even the default "as shot" white balance on import to AE is way way better.
Just my two cents
Quote from: cuttooth on June 18, 2013, 07:46:30 PM
You can download raw2dng.app here: https://bitbucket.org/600dplus/magic-lantern-things/downloads
I have been using the raw2dng.app.0.10.zip because ver 0.11 wasn't working for me. The latest version is 0.12, but I havent tried it yet.
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