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Tragic Lantern / Re: 600D/T3i Raw Video
« on: October 19, 2013, 12:58:55 PM »Nice images. Were you using ML or TL for this?
TL2.0; SixThirty

I falled in love watching this photography work.please let me know when your film is ready I really wish to see it when is done!
about pixel at the edge of the shapes did you have noticed anything at 1408x528 and 960x540? how do you upscale?
for me 960x540 would be useful because reading the clapper boards for taking audio takes several seconds. how do you take audio for sync when you shot at 1408x528 that allow only few seconds of recording video?
my fear (sorry for repeating concepts sometimes I feel like "Sheldon Cooper") is if I show my work to a short film festival in a cinema theater and they see pixels.
I upscaled using Magic bullet instant HD, it's quite easy to use but I have yet to do some tests between Instant HD and just simple scaling in AE.
The clapperboard is indeed a thing to consider. My short film is meant to be a teaser/trailer to a full short film so it's about 1:30 - 2 min. long which means that we shot everything in one day and there wasn't much that could go wrong. But still, if I really need those seconds I would lower the resolution from 1408x528 to 1344x503 which would give me 2-3 seconds extra.
I don't think you'll need to worry about pixelation. If you shoot RAW 1280x512 or lower, upscale to 720p, not 1080p. That's not necessary. In my case shooting 1408x528 gives me a decent amount of resolution to upscale to 1080p. Also when I import my DNG sequences I first apply a BMD Film LUT which flattens out the footage but also removes any sharpening and denoising, giving me a softer image which results in less aliasing and moire issues. I then use unsharp mask in AE to sharpen it up again.
You can't really go wrong with RAW. The worst thing that could happen is that it looks exactly the same as H264 in terms of sharpness, but it gives you the dynamic range, information to pull back highlights and push colors around to your liking resulting in a much better looking film than H264 could have ever given you. Not to mention that back in the days people shot films on DV cams where you could almost count every pixel during a screening in a festival, but that didn't matter, because what matters is the story you capture. I know it sounds cheezy but I wouldn't worry about pixelation or aliasing.