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Messages - jonnyschanny

#1
Thanks for the response!! looking forward to it.
#2
Hello all. I've been gone since august or september. And i have to say, you made amazing progress. Its improved so much since then lol.  I read through the forum (quick scan) and maybe this has been addressed, but I didn't see it. 

Would it be possible to enable headphone audio monitoring when you play back a video?  It would be so much more convenient, and probably the one thing I would like more then anything else, as i often set my volume and sound level by recording then listening back.   

Thanks again for the hard work. Its improved so much over the last few months
#3
Main Builds / Re: 600D Audio TEST release - 2.3 based
September 23, 2012, 07:28:48 AM
Thanks a lot for all your work team!!!
#4
Hi, i ran into a problem today. I couldn't figure out how to white balance in Magic lantern while using a flash.  I know how to white balance where ML automatically looks at the scene and detects the balance, but is there any way in ML to white balance from a picture already taken, like we can in the canon menu?? Thanks
#5
Main Builds / Re: 600D Audio TEST release - 2.3 based
August 31, 2012, 12:44:39 AM
Hi all, i've been doing some sound testing and having fun!!! but i had a few questions about getting optimal noise to signal ratios.   First of all, from my experience, i got a cleaner sound when the analog gain was at 0 dbs and the mic boost was on 10 or 15 db then vis-versa.  In otherwords, the mic boost is giving a cleaner sound then the increasing the analogue gain. Also, for my setup, im running  a Rode NTG-2 ( battery powered) xlr into a Juicedlink cx211, into a  3.5 stereo cable into the canon mic port. sound is set to external stereo, although my mic is mono. So far, when i have the gain in the juice link at max, i've got a very clear sound recording.  I was wondering if you guys had any preferences on the mic boost vs increasing the analogue. i've stayed completely away from the digital gain. Also, i havent tested the difference between the windscreen on and off and see how it effects the volume. Anyone else run some of these tests??       Thanks again to all of you doing the programming. You amaze me with your skills :D




#6
Main Builds / Re: 600D Audio TEST release - 2.3 based
August 28, 2012, 02:34:47 AM
Good work!! on v9, while recording video and audio from an external mic, i've had several times where the video automatically stopped recording after a few seconds.  it said something like. "camera automatically stopping recording. I felt my camera and it didnt feel hot. seems like this may be a bug. ill let you know if i find anything else. :D Thanks again to all of you for making it possible for us to get decent audio!!!!
#7
Main Builds / Re: 600D Audio TEST release - 2.3 based
August 23, 2012, 11:32:58 PM
i similary got an error 70 when trying to use the recorder. this was on v7. Sorry i was out of town yesterday evening so i couldnt get v8. Anyways, under sound recorder.... i hit the "record new audio clip" and the error happens. It says "saving debug log. send log to ML developers". Um how can i send you the saved debug files?? Also, i tried the recorder with different options on, example : different record lengths. But each one got an error. Never got it to work without it crashing.
#8
Main Builds / Re: 600D Audio TEST release - 2.3 based
August 22, 2012, 10:14:30 PM
hi, i downloaded v6, and heres what i found. After using the camera for a bit in film mode and taking several short shots, i turned it off, but found out the red light at the bottom of my camera stayed on. I tried to turn it back on, and nothing happened. had to take the battery out. it only happened that once, so i dont know what the problem was. Dont know if anyone else has experienced that