Magic Lantern Forum

Developing Magic Lantern => General Development => Topic started by: 1% on September 29, 2013, 04:03:23 AM

Title: Calling by name
Post by: 1% on September 29, 2013, 04:03:23 AM
So call works fine like this:

call("somename", parameter);

But what if I don't have the name or want to call by address? Is it possible to find it or feed call a pointer with the address?

I ask because I can call on the 7D master but its by name, arg1 is a pointer but all canon examples use it like call. I know its defined in ML with a const char as the first argument, when I tried feeding a pointer to it, didn't seem to work.