Magic Lantern Forum

Developing Magic Lantern => Feature Requests => Topic started by: advent2 on July 22, 2013, 06:18:00 PM

Title: sound recording does not work in mark3
Post by: advent2 on July 22, 2013, 06:18:00 PM
Hi
Sound used to be in Raw module setup for sometime .. and then moved to Frame rate override. Just tried today with July 17th version of firmware - with enabled override and enabled sound recording with External WAV setting SOUND IS NOT RECORDED at all! It is neither on CF nor on SD card.

Please, make it work back again
thanks!
Title: Re: sound recording does not work in mark3
Post by: a1ex on July 22, 2013, 06:26:25 PM
It was not moved anywhere - this feature was removed because sound was out of sync.
Title: Re: sound recording does not work in mark3
Post by: advent2 on July 23, 2013, 06:41:53 AM
But there is a sound recording option in FPS override menu - which is a weird place for that.. but it is there. 

The thing is that out of synch sound allows to work without clapper.. no sound at all requires old school clapper on set with extra person etc. Much more complicated workflow process.

Plus.. as I mentioned before in other topic.. it does synch when you shoot raw in 24 fps and then conform it to as 25 fps.. sound gets back in synch.

So even as a reference , sound would be greatly appreciated.
Title: Re: sound recording does not work in mark3
Post by: xNiNELiVES on July 23, 2013, 06:50:58 AM
There's a sync beep option, you don't need a clapper.
Title: Re: sound recording does not work in mark3
Post by: advent2 on July 23, 2013, 07:00:09 AM
Well, not really.. If we are on set.. and record 150 takes a day one by one.. beep would not help a lot. It gives a synch point, but does not shows which particular take it is. So clapper is still needed to show which take is on video and audio.

Plus rough audio allows for many other useful things to do. I, for example, mark good takes with voice etc. It allows much faster take selection too.

So the question is to make it record the sound the same way it was - sepparate on sd card. THe thing is that audio option is there in FPS override menu ^) Just does not work as it was.

For me, it makes so big difference that I have to move to much older version of ML for the real project to make it work with sound.

Rough sound and no sound leads to absolutely different project logistics.

THanks
Title: Re: sound recording does not work in mark3
Post by: a1ex on July 23, 2013, 01:44:53 PM
The option from FPS override is for H.264 (and it's not syncing either).
Title: Re: sound recording does not work in mark3
Post by: fatpig on July 23, 2013, 09:01:49 PM
I reeeally hope someone implements a 5 second wav recording with RAW!
It would be enough to use pluraleyes to Automatically line it up with external audio.
please implement it, dear coders! :)
Title: Re: sound recording does not work in mark3
Post by: advent2 on July 23, 2013, 09:27:14 PM
 I got your point.. but this feature was developed.. why not just make the option to enable that back again?
Any sound with video makes live much easier.. even out of synch sound.Thanks

Title: Re: sound recording does not work in mark3
Post by: Toffifee on August 08, 2013, 03:06:06 PM
Audio support will be present in g33g0's new .MLV format.
There's a thread in General development discussion.

Don't worry, it's coming.