Magic Lantern Forum

Developing Magic Lantern => Reverse Engineering => Topic started by: andlas on October 14, 2012, 09:17:10 AM

Title: Jello defect
Post by: andlas on October 14, 2012, 09:17:10 AM
hello, would be possible to include a function in ML that eliminates the defect jello offsetting the timing in the recording?

Title: Re: Jello defect
Post by: a1ex on October 14, 2012, 09:53:06 AM
Here you go:

Title: Re: Jello defect
Post by: 3pointedit on October 14, 2012, 10:20:24 AM
Haha, some of that is real now! Just have to wait longer for the rest.
Title: Re: Jello defect
Post by: 1% on October 14, 2012, 10:39:08 AM
What about low jello/low light(?) fps override?  Does that only work for over/under cranking?
Title: Re: Jello defect
Post by: a1ex on October 14, 2012, 10:42:54 AM
Well... the theoretical improvement is tiny (I think 5% or so) and I bet nobody saw any difference.

The trick is to lower timer A as much as you can (since increasing that will increase the jello effect).

Also, I'm under impression that slower shutter speeds have less jello effect, the jello at 3fps is very obvious at very fast shutter speeds, but not so at slower ones. But that is probably true only at 3fps, not at 24.
Title: Re: Jello defect
Post by: andlas on October 14, 2012, 08:06:15 PM
All this is a great Santa Clauss gift but I try tu use a short shutter times to reduce the jelly effect. Haha